Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Metagaming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6632608" data-attributes="member: 4937"><p>Yes, you are metagaming to a certain extent. But the fault here is not with the player, but with the GM. It took me probably 15 years to figure that out for myself.</p><p></p><p>So, you as the GM in this situation want the player to behave in a manner you consider consistent with the established fiction. And the trouble is, the player is refusing to do that and is instead metagaming.</p><p></p><p>But the problem isn't with the player, but with the GM. The problem is not the desire of the GM to behave in a manner consistent with the established fiction which is a perfectly acceptable goal. The problem is that you've provided the players with a system which does not model the fiction you want it to model, but a completely different fiction. So it's not surprising that the story generated by play doesn't match the story in your head, because the physics of the world you are making the player play in don't match the physics you are imagining for the fiction. You've got an incoherence here and the way to fix it isn't to demand of the player that they stop acting in a way that is perfectly rational for the setting, but change the rules of the setting such that the rational and rewarded behavior is the one you want to see. </p><p></p><p>You say:</p><p></p><p>"When your goal goes from impaling the enemy (an in-game goal) to dealing more damage, in terms of dice, to the enemy (a rules-based goal), you're metagaming."</p><p></p><p>In point of fact, there was not actually a chance to impale the enemy from the fictional position of being on the horse. Your system I dare say offers zero chance of impaling anything because it has no impaling mechanic. And if your impaling mechanic is simply, 'IF his hit points go below zero then as a fictional stance I'll say the character is impaled", then the actual truth of this situation is that for the in game goal of impaling the enemy the higher likelihood of achieving this goal is obtained by getting off the horse. Both the player <em>and the character</em> were here behaving rationally for the situation. And if the character is behaving rationally based on his in world verifiable knowledge that in his world attacking on foot is more effective than attacking on a horse, is the player really metagaming? At most, only a little. For the most part, it's the GM that is metagaming here! The GM is demanding the player behave according to his knowledge of a feature of the game - the tropes of imagined external reality - that isn't actually a part of the experienced game world. That's the GM's fault for not incorporating the tropes into the system so that they show up in play; and not the fault of the optimizing player.</p><p></p><p>So if you want your fiction to contain the idea that attacking with a lance from horseback is a very effective attack, you have to do something like create a mechanic that says, "If you charge while on horseback while wielding a lance, you do double damage." Now the game reality you as the GM want matches the reality you want to create outside of the game in as much as that player's are now encourage to leap on a horse and impale things with a long piece of wood.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6632608, member: 4937"] Yes, you are metagaming to a certain extent. But the fault here is not with the player, but with the GM. It took me probably 15 years to figure that out for myself. So, you as the GM in this situation want the player to behave in a manner you consider consistent with the established fiction. And the trouble is, the player is refusing to do that and is instead metagaming. But the problem isn't with the player, but with the GM. The problem is not the desire of the GM to behave in a manner consistent with the established fiction which is a perfectly acceptable goal. The problem is that you've provided the players with a system which does not model the fiction you want it to model, but a completely different fiction. So it's not surprising that the story generated by play doesn't match the story in your head, because the physics of the world you are making the player play in don't match the physics you are imagining for the fiction. You've got an incoherence here and the way to fix it isn't to demand of the player that they stop acting in a way that is perfectly rational for the setting, but change the rules of the setting such that the rational and rewarded behavior is the one you want to see. You say: "When your goal goes from impaling the enemy (an in-game goal) to dealing more damage, in terms of dice, to the enemy (a rules-based goal), you're metagaming." In point of fact, there was not actually a chance to impale the enemy from the fictional position of being on the horse. Your system I dare say offers zero chance of impaling anything because it has no impaling mechanic. And if your impaling mechanic is simply, 'IF his hit points go below zero then as a fictional stance I'll say the character is impaled", then the actual truth of this situation is that for the in game goal of impaling the enemy the higher likelihood of achieving this goal is obtained by getting off the horse. Both the player [I]and the character[/I] were here behaving rationally for the situation. And if the character is behaving rationally based on his in world verifiable knowledge that in his world attacking on foot is more effective than attacking on a horse, is the player really metagaming? At most, only a little. For the most part, it's the GM that is metagaming here! The GM is demanding the player behave according to his knowledge of a feature of the game - the tropes of imagined external reality - that isn't actually a part of the experienced game world. That's the GM's fault for not incorporating the tropes into the system so that they show up in play; and not the fault of the optimizing player. So if you want your fiction to contain the idea that attacking with a lance from horseback is a very effective attack, you have to do something like create a mechanic that says, "If you charge while on horseback while wielding a lance, you do double damage." Now the game reality you as the GM want matches the reality you want to create outside of the game in as much as that player's are now encourage to leap on a horse and impale things with a long piece of wood. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Metagaming!
Top