Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Metagaming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6632630" data-attributes="member: 4937"><p>It really depends on the thespian skills of the player. If a player is going to use metagame direction to inform his play, that can be a good thing... provided the player has a good sense for what makes a good story, knows how to frame a scene to make it compelling and believable, and is willing to defer gratification and conflict for the right moment when it will enhance the story and not seem so much like overt metagaming.</p><p></p><p>Some players I trust to pull this off. Others would be better off with more method acting and less director stance.</p><p></p><p>And then again, the truth is that 80-90% of players are only capable of playing themselves anyway, so what I find for most groups is that the in character stance and the metagame are virtually identical and difficult to disentangle. Fortunately, I think I have built in resiliency in my approach to GMing, so that metagaming as a means to winning is rarely effective and I'm not really locked into PC's behaving according to my designs. (Though in point of fact, most players are so predictable that you could lead them around by a ring through their nose and they'd think they were getting their own way and being really creative. That however would be metagaming to much on my part. As a side note, I quit Halflife II in the middle of it when I realized the level designers had been doing this to me, and any time I thought I was being creative I was really just punching my ticket.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6632630, member: 4937"] It really depends on the thespian skills of the player. If a player is going to use metagame direction to inform his play, that can be a good thing... provided the player has a good sense for what makes a good story, knows how to frame a scene to make it compelling and believable, and is willing to defer gratification and conflict for the right moment when it will enhance the story and not seem so much like overt metagaming. Some players I trust to pull this off. Others would be better off with more method acting and less director stance. And then again, the truth is that 80-90% of players are only capable of playing themselves anyway, so what I find for most groups is that the in character stance and the metagame are virtually identical and difficult to disentangle. Fortunately, I think I have built in resiliency in my approach to GMing, so that metagaming as a means to winning is rarely effective and I'm not really locked into PC's behaving according to my designs. (Though in point of fact, most players are so predictable that you could lead them around by a ring through their nose and they'd think they were getting their own way and being really creative. That however would be metagaming to much on my part. As a side note, I quit Halflife II in the middle of it when I realized the level designers had been doing this to me, and any time I thought I was being creative I was really just punching my ticket.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Talk About Metagaming!
Top