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Let's Talk About Metagaming!
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<blockquote data-quote="Umbran" data-source="post: 6633793" data-attributes="member: 177"><p>I think Wikipedia helps here:</p><p></p><p><em>"<a href="http://en.wikipedia.org/wiki/Metagaming" target="_blank">Metagaming</a> is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. Metagaming differs from strategy in that metagaming is making decisions based upon out of game knowledge, whereas strategies are decisions made based upon in-game actions and knowledge.</em></p><p><em></em></p><p><em>In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions."</em></p><p></p><p>It doesn't really have to do with "story", as most traditional games don't have "story" we care about, but metagaming can still be an issue.</p><p></p><p>If your character knows about weapons, choosing one that does more damage is not metagaming.</p><p></p><p>If your player knows that one weapon does marginally more damage than another, and steps outside his or her previously established character behavior to get that marginal increase, they are probably metagaming. Whether this is good or bad is debatable by circumstance.</p><p></p><p>If your chess player ribs you about having a bad breakup with your significant other to anger you into making a mistake, that chess player is metagaming, in a bad way.</p><p></p><p>If your D&D player realizes he's been a spotlight hog, and steps back to let someone else be awesome too, that's metagaming, probably in a good way.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6633793, member: 177"] I think Wikipedia helps here: [I]"[url=http://en.wikipedia.org/wiki/Metagaming]Metagaming[/url] is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. Metagaming differs from strategy in that metagaming is making decisions based upon out of game knowledge, whereas strategies are decisions made based upon in-game actions and knowledge. In simple terms, it is the use of out-of-game information or resources to affect one's in-game decisions."[/I] It doesn't really have to do with "story", as most traditional games don't have "story" we care about, but metagaming can still be an issue. If your character knows about weapons, choosing one that does more damage is not metagaming. If your player knows that one weapon does marginally more damage than another, and steps outside his or her previously established character behavior to get that marginal increase, they are probably metagaming. Whether this is good or bad is debatable by circumstance. If your chess player ribs you about having a bad breakup with your significant other to anger you into making a mistake, that chess player is metagaming, in a bad way. If your D&D player realizes he's been a spotlight hog, and steps back to let someone else be awesome too, that's metagaming, probably in a good way. [/QUOTE]
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