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<blockquote data-quote="Campbell" data-source="post: 6634217" data-attributes="member: 16586"><p>Here's the way I think about: For any given fictional situation there will be a range of decisions that make sense for that character to make. After all our conceptions of our characters are limited. We have a general sense of the types of things they value, who they care about, etc. That understanding is limited, but still should inform the decisions we as players make on their behalf. I'm not suggesting ignoring those details, but adding additional considerations on top of all of that. We are after all playing a game with real people who should matter to us.</p><p></p><p><strong>Here's a real example from a Legend of the Five Rings game I played in:</strong> My character, Bayushi Takeshi, a vain tactician who has designs on supplanting the current champion of his clan gets wind that Bayushi Toshi, a duelist fostered by the honorable Crane Clan played by another player has made overtures towards making an alliance that Takeshi does not wish to see. I know that my character is incensed at this point, but I have a wide range of possible reactions that would make sense in this situation. I could attempt to diplomatically block his overtures, I could attempt to ruin his reputation, I could send some of my retainers to threaten him, etc. However, all of that would block the other player's actions and I would rather have a more complex political situation in the game. Instead I approach the other player with a deal. We both pursue our own alliances and see who bears the most fruit. This is followed by a tense in character conversation between the two sumarai on the virtue of never interrupting a man's game of Go while it is in progress. I never stopped considering my character's perspective on the situation. I just had some second and third order considerations, and was able to establish that my character valued the other as an ally, but would view further interruptions as unacceptable.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6634217, member: 16586"] Here's the way I think about: For any given fictional situation there will be a range of decisions that make sense for that character to make. After all our conceptions of our characters are limited. We have a general sense of the types of things they value, who they care about, etc. That understanding is limited, but still should inform the decisions we as players make on their behalf. I'm not suggesting ignoring those details, but adding additional considerations on top of all of that. We are after all playing a game with real people who should matter to us. [B]Here's a real example from a Legend of the Five Rings game I played in:[/B] My character, Bayushi Takeshi, a vain tactician who has designs on supplanting the current champion of his clan gets wind that Bayushi Toshi, a duelist fostered by the honorable Crane Clan played by another player has made overtures towards making an alliance that Takeshi does not wish to see. I know that my character is incensed at this point, but I have a wide range of possible reactions that would make sense in this situation. I could attempt to diplomatically block his overtures, I could attempt to ruin his reputation, I could send some of my retainers to threaten him, etc. However, all of that would block the other player's actions and I would rather have a more complex political situation in the game. Instead I approach the other player with a deal. We both pursue our own alliances and see who bears the most fruit. This is followed by a tense in character conversation between the two sumarai on the virtue of never interrupting a man's game of Go while it is in progress. I never stopped considering my character's perspective on the situation. I just had some second and third order considerations, and was able to establish that my character valued the other as an ally, but would view further interruptions as unacceptable. [/QUOTE]
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