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<blockquote data-quote="JoeCrow" data-source="post: 6102918" data-attributes="member: 1302"><p>I ran the starter adventure for The One Ring with my crew a while back. They didn't really click with the system (they've got some fairly strong hack-and-slash tendencies, as a group) and the combat system was a bit stiff. The stances seem like an interesting idea, but the in-combat options are pretty limited. They were also less than happy with the pretty abstract stat system (Body/Heart/Wits). I might have been able to get them into it a bit better with more time, but we've got other systems to run with that they're actually into, so that campaign kinda faded. I did like the essentials of the Journey system, though.</p><p></p><p>It does a pretty decent job of emulating the Tolkeinian feel. And I like the base campaign idea, of running stuff in the period between the Hobbit and the Lord of the Rings. I've been thinking about taking some of the adventure ideas in Tales from Wilderland and maybe Heart of Mirkwood (whenever that comes out) and running another campaign with a different system. Depending on how things turn out with DnDNext's modularity, maybe with that. Or I've actually been thinking about trying to hack the nWoD Storyteller system into a Middle Earth capable system. Soup up some racial templates and like that.</p><p></p><p>I've looked over the Decipher system, a while back. Seemed like there were some interesting ideas there, but never got the chance to run it. Ages ago, I ran a MERP game for a couple of sessions. Didn't work out, but that might have been personality rather than system.</p></blockquote><p></p>
[QUOTE="JoeCrow, post: 6102918, member: 1302"] I ran the starter adventure for The One Ring with my crew a while back. They didn't really click with the system (they've got some fairly strong hack-and-slash tendencies, as a group) and the combat system was a bit stiff. The stances seem like an interesting idea, but the in-combat options are pretty limited. They were also less than happy with the pretty abstract stat system (Body/Heart/Wits). I might have been able to get them into it a bit better with more time, but we've got other systems to run with that they're actually into, so that campaign kinda faded. I did like the essentials of the Journey system, though. It does a pretty decent job of emulating the Tolkeinian feel. And I like the base campaign idea, of running stuff in the period between the Hobbit and the Lord of the Rings. I've been thinking about taking some of the adventure ideas in Tales from Wilderland and maybe Heart of Mirkwood (whenever that comes out) and running another campaign with a different system. Depending on how things turn out with DnDNext's modularity, maybe with that. Or I've actually been thinking about trying to hack the nWoD Storyteller system into a Middle Earth capable system. Soup up some racial templates and like that. I've looked over the Decipher system, a while back. Seemed like there were some interesting ideas there, but never got the chance to run it. Ages ago, I ran a MERP game for a couple of sessions. Didn't work out, but that might have been personality rather than system. [/QUOTE]
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