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Let's talk about minions...
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<blockquote data-quote="Victim" data-source="post: 4443710" data-attributes="member: 78"><p>I think that minions are too fragile at higher levels to be worth 1/4th of a monster. There are a whole lot of things that do automatic, no attack roll damage. Our group of PCs has no controller - on one low level adventure, we were in serious trouble because of a horde of Kruthik minions (plus bosses). Killing at best 1 guy per character per round was rough.</p><p></p><p>But then we picked up a fighter. And we found a Lightning weapon. And our warlock picked up Firey Bolt and a Rod of Reaving. Now they're not so tough; my warlord killed like 15 guys at once with his Lightning blade. With a Lifestealing weapon, our fighter generally gets more in temp HP than a minion deals.</p><p></p><p>And that's without a controller. Besides Cloud of Daggers, there are a number of other wizard powers that create a zone which does automatic damage. Blood Mages and Spellstormers can pop every minion within 10 squares. Stormwardens can pass out some automatic damage. Shadow Assassins kill minions that miss. Iron Vanguards can heal from killing minions - I've seen a group that COULD kill minions trivially leave them around so the IV with a Lifestealing spear could make better use of them for temp HP and healing.</p><p></p><p>It seems like minions at high levels aren't worth their XP. And if they're so easily killed and overvalued, then they probably won't be used in encounters as much.</p></blockquote><p></p>
[QUOTE="Victim, post: 4443710, member: 78"] I think that minions are too fragile at higher levels to be worth 1/4th of a monster. There are a whole lot of things that do automatic, no attack roll damage. Our group of PCs has no controller - on one low level adventure, we were in serious trouble because of a horde of Kruthik minions (plus bosses). Killing at best 1 guy per character per round was rough. But then we picked up a fighter. And we found a Lightning weapon. And our warlock picked up Firey Bolt and a Rod of Reaving. Now they're not so tough; my warlord killed like 15 guys at once with his Lightning blade. With a Lifestealing weapon, our fighter generally gets more in temp HP than a minion deals. And that's without a controller. Besides Cloud of Daggers, there are a number of other wizard powers that create a zone which does automatic damage. Blood Mages and Spellstormers can pop every minion within 10 squares. Stormwardens can pass out some automatic damage. Shadow Assassins kill minions that miss. Iron Vanguards can heal from killing minions - I've seen a group that COULD kill minions trivially leave them around so the IV with a Lifestealing spear could make better use of them for temp HP and healing. It seems like minions at high levels aren't worth their XP. And if they're so easily killed and overvalued, then they probably won't be used in encounters as much. [/QUOTE]
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