Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about minions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrGrenadine" data-source="post: 4443908" data-attributes="member: 62619"><p>I agree.</p><p></p><p>I'm not opposed the idea of easy-to-kill mooks, but I think they should be used sparingly--as the cannon fodder in a large scale battle, or as the guards patrolling around the wall of a compound the characters have to infiltrate--that sort of thing.</p><p></p><p>As for the 1 hp, I understand the abstraction, and I understand the goal, but I don't like the execution. Its just part and parcel with the whole "black box" design philosophy, and it leads to all the odd situations that others have mentioned. Hp should mean something whether the characters are in the room or not, or they mean nothing.</p><p></p><p>In which case, I guess not giving minions any hp, and just declaring them "one-hit kills" would actually make more sense to me. But I still can't wrap my head around a wizard with a dagger killing a demon with one hit.</p><p></p><p>Ultimately, I think the 1 hp minion takes too much out of the character's hands. The kill has nothing to do with the character's skills, and everything to do with the what the DM wants, and the minion's metagame characteristics. To put the power back in the character's hands, I would give minions normal hp, but give the characters a x10 or x20 multiplier to damage when they hit it. That way, you avoid all the weird "a demon is fighting a rat" corner cases, hp actually means something in the game-world, and characters still get to wade through foes like a scythe through wheat.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 4443908, member: 62619"] I agree. I'm not opposed the idea of easy-to-kill mooks, but I think they should be used sparingly--as the cannon fodder in a large scale battle, or as the guards patrolling around the wall of a compound the characters have to infiltrate--that sort of thing. As for the 1 hp, I understand the abstraction, and I understand the goal, but I don't like the execution. Its just part and parcel with the whole "black box" design philosophy, and it leads to all the odd situations that others have mentioned. Hp should mean something whether the characters are in the room or not, or they mean nothing. In which case, I guess not giving minions any hp, and just declaring them "one-hit kills" would actually make more sense to me. But I still can't wrap my head around a wizard with a dagger killing a demon with one hit. Ultimately, I think the 1 hp minion takes too much out of the character's hands. The kill has nothing to do with the character's skills, and everything to do with the what the DM wants, and the minion's metagame characteristics. To put the power back in the character's hands, I would give minions normal hp, but give the characters a x10 or x20 multiplier to damage when they hit it. That way, you avoid all the weird "a demon is fighting a rat" corner cases, hp actually means something in the game-world, and characters still get to wade through foes like a scythe through wheat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about minions...
Top