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<blockquote data-quote="cangrejoide" data-source="post: 4443973" data-attributes="member: 62237"><p>I am gonna assume you posted this in jest. If by any chance you didn't well consider this:</p><p></p><p>Its not that their hit points were lowered form 50 to 1, it just means that the player character inflicted 50 points of damage regardless of the actual damage rolled on that hit. That's the nature of minions they are there to die from 1 hit, not just from 1 hit point dmg.</p><p></p><p></p><p></p><p></p><p>At first I had this problem, but then I realized my mistake: I was designing encounters with stationary elements. What I did to fix this problem was to make the combats more diverse. On some combats I use minions as waves of reinforcements so even if the pcs killed all the minions by the first rounds I can have more minions come in latter rounds. Sometimes not all reinforcement are minions, but real mobs are thrown in. So far this have worked like a charm.</p><p></p><p></p><p></p><p></p><p>Ah, but that terrible level 15 demon is not a minion but at least an elite if your Pcs are around level 15th, but at latter levels when the pcs are confronting Orcus himself that level 15th demon becomes one of the hundred of minions that Orcus throws at the PCs in hopes to slow them long enough for him to escape. If you think of this in terms of older editions using you could say that your level 20th pcs hear tales about a horrible ogre terrorizing the local village, does it matter if the ogre has 25 hit points to the pcs? No, they will just one shot him. So that ogre was there to be killed, that ogre became a minion.</p></blockquote><p></p>
[QUOTE="cangrejoide, post: 4443973, member: 62237"] I am gonna assume you posted this in jest. If by any chance you didn't well consider this: Its not that their hit points were lowered form 50 to 1, it just means that the player character inflicted 50 points of damage regardless of the actual damage rolled on that hit. That's the nature of minions they are there to die from 1 hit, not just from 1 hit point dmg. At first I had this problem, but then I realized my mistake: I was designing encounters with stationary elements. What I did to fix this problem was to make the combats more diverse. On some combats I use minions as waves of reinforcements so even if the pcs killed all the minions by the first rounds I can have more minions come in latter rounds. Sometimes not all reinforcement are minions, but real mobs are thrown in. So far this have worked like a charm. Ah, but that terrible level 15 demon is not a minion but at least an elite if your Pcs are around level 15th, but at latter levels when the pcs are confronting Orcus himself that level 15th demon becomes one of the hundred of minions that Orcus throws at the PCs in hopes to slow them long enough for him to escape. If you think of this in terms of older editions using you could say that your level 20th pcs hear tales about a horrible ogre terrorizing the local village, does it matter if the ogre has 25 hit points to the pcs? No, they will just one shot him. So that ogre was there to be killed, that ogre became a minion. [/QUOTE]
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