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Let's talk about minions...
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<blockquote data-quote="Obryn" data-source="post: 4444221" data-attributes="member: 11821"><p>I think if you're using the game rules to play out combat between two NPCs, you're not using minions right.</p><p></p><p></p><p>No, I have absolutely no doubt that you understand how minions work from your perspective.</p><p></p><p>When you posit examples like the one above, though, you're not displaying an understanding of how minions function <strong>in 4e</strong>. Or, more properly, you're treating minions as a simulation, when they're a tactical/narrative construct.</p><p></p><p>I think that's what all the "You don't unnerstand!" posts are trying to get across. There are some questions and scenarios that are simply silly when you apply them to minions - and as a result, the DM shouldn't use minions in those cases. If you push minions into a spot where they won't work, well - astoundingly enough, they won't work.</p><p></p><p>If you want to come from the argument, "I want simulation, and this narrativist stuff won't work for me," then that should basically be the end of the conversation. There's no common ground at that point. Forcing a minion into a simulationist example - like you're doing above - is a senseless argument. You're not using them in the manner they're meant to be used, so folks will tend to accuse you of not understanding them.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4444221, member: 11821"] I think if you're using the game rules to play out combat between two NPCs, you're not using minions right. No, I have absolutely no doubt that you understand how minions work from your perspective. When you posit examples like the one above, though, you're not displaying an understanding of how minions function [B]in 4e[/B]. Or, more properly, you're treating minions as a simulation, when they're a tactical/narrative construct. I think that's what all the "You don't unnerstand!" posts are trying to get across. There are some questions and scenarios that are simply silly when you apply them to minions - and as a result, the DM shouldn't use minions in those cases. If you push minions into a spot where they won't work, well - astoundingly enough, they won't work. If you want to come from the argument, "I want simulation, and this narrativist stuff won't work for me," then that should basically be the end of the conversation. There's no common ground at that point. Forcing a minion into a simulationist example - like you're doing above - is a senseless argument. You're not using them in the manner they're meant to be used, so folks will tend to accuse you of not understanding them. -O [/QUOTE]
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