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<blockquote data-quote="pemerton" data-source="post: 4444281" data-attributes="member: 42582"><p>Ourph got it right, I think. The poster being accused of non-comprehension either doesn't comprehend, or is indifferent to, the fact that it is senseless to complain about the failure of narrativist mechanical devices to support simulationist play.</p><p></p><p>It would be like complaining about the role of Spiritual Attributes in The Riddle of Steel, on the basis that it is unrealistic that a PC fights better against the usurper than a random duelist, simply because at the metagame level it has been decided by the player that the PC's destiny is to become king (although the PC doesn't know it yet). If you don't want to play with that sort of metagame, don't play TRoS.</p><p></p><p>Similarly, if you want to play a game in which hit points model an intrinsic property of the PC/NPC in the gameworld (eg toughness) than don't play 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4444281, member: 42582"] Ourph got it right, I think. The poster being accused of non-comprehension either doesn't comprehend, or is indifferent to, the fact that it is senseless to complain about the failure of narrativist mechanical devices to support simulationist play. It would be like complaining about the role of Spiritual Attributes in The Riddle of Steel, on the basis that it is unrealistic that a PC fights better against the usurper than a random duelist, simply because at the metagame level it has been decided by the player that the PC's destiny is to become king (although the PC doesn't know it yet). If you don't want to play with that sort of metagame, don't play TRoS. Similarly, if you want to play a game in which hit points model an intrinsic property of the PC/NPC in the gameworld (eg toughness) than don't play 4e. [/QUOTE]
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