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Let's talk about minions...
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<blockquote data-quote="ExploderWizard" data-source="post: 4444657" data-attributes="member: 66434"><p>Why don't minions make sense? You answered this yourself in this post actually. NPC's engaging in activities without the PC's is different than the minion issue. Minions interact with the PC's directly and are painfully obvious gamist constructs due to this fact. HP as an abstract concept I understand. A monster with 40 hp doesn't take 40 points of physical damage to drop perhaps. HP represent combative power and is a universal measure of combat effectiveness. </p><p> </p><p>A minion begins an encounter with almost zero combat effectiveness combined with strange BS immunities. The problem is amplified when minions are mixed in with regular troops. Lets say a wizard fireballs a mob of slobbering goblins. Some of the goblins are new minion reinforcements and some are wounded troopers from earlier in the battle. The blast of lands among the goblins. Goblins with 3 or 4 hp die on missed attacks but the 1hp minion ignores the damage. Why?</p><p> </p><p>1) The minions thought that dying before getting to attack would be unfun.</p><p> </p><p>2) The minions used the other goblins as shields.</p><p> </p><p>3) The minion rules were not really thought out.</p><p> </p><p>I gotta go with # 3 FTW.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4444657, member: 66434"] Why don't minions make sense? You answered this yourself in this post actually. NPC's engaging in activities without the PC's is different than the minion issue. Minions interact with the PC's directly and are painfully obvious gamist constructs due to this fact. HP as an abstract concept I understand. A monster with 40 hp doesn't take 40 points of physical damage to drop perhaps. HP represent combative power and is a universal measure of combat effectiveness. A minion begins an encounter with almost zero combat effectiveness combined with strange BS immunities. The problem is amplified when minions are mixed in with regular troops. Lets say a wizard fireballs a mob of slobbering goblins. Some of the goblins are new minion reinforcements and some are wounded troopers from earlier in the battle. The blast of lands among the goblins. Goblins with 3 or 4 hp die on missed attacks but the 1hp minion ignores the damage. Why? 1) The minions thought that dying before getting to attack would be unfun. 2) The minions used the other goblins as shields. 3) The minion rules were not really thought out. I gotta go with # 3 FTW. [/QUOTE]
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