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Let's talk about minions...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4444752" data-attributes="member: 710"><p>4) The minions evaded the attacks, took some damage, but weren't killed. </p><p>Just because they didn't take any hit point damage doesn't mean that they don't look a little scorched in the game world... (They might even have looked just as bad as those wounded troopers.)</p><p></p><p>3) is most likely false because the designers thought this true, and decided that it worked "well enough" (and certainly not worse than the alternatives they had created along the way to the final Minion rules). </p><p></p><p>I am not an expert on the GNS terminology, but from what I understand after the discussions with <em>pemerton</em>, Minions are not "gamist" - at least not completely. They are strongly based on narrativist concerns - the ability to evoke the typical fight against hordes of enemies. The gamist part is that the rules also describe them mechanically in a way that they are still challenging. A "narrative sim" would probably just make all Minions lower level monsters, but these are dissatisfying for gamists, as they pose no threat.</p><p></p><p>I wonder if someone can come up with a concept for Minions that suites all 3 concerns...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4444752, member: 710"] 4) The minions evaded the attacks, took some damage, but weren't killed. Just because they didn't take any hit point damage doesn't mean that they don't look a little scorched in the game world... (They might even have looked just as bad as those wounded troopers.) 3) is most likely false because the designers thought this true, and decided that it worked "well enough" (and certainly not worse than the alternatives they had created along the way to the final Minion rules). I am not an expert on the GNS terminology, but from what I understand after the discussions with [i]pemerton[/i], Minions are not "gamist" - at least not completely. They are strongly based on narrativist concerns - the ability to evoke the typical fight against hordes of enemies. The gamist part is that the rules also describe them mechanically in a way that they are still challenging. A "narrative sim" would probably just make all Minions lower level monsters, but these are dissatisfying for gamists, as they pose no threat. I wonder if someone can come up with a concept for Minions that suites all 3 concerns... [/QUOTE]
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