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Let's talk about minions...
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<blockquote data-quote="ExploderWizard" data-source="post: 4444970" data-attributes="member: 66434"><p>This sums things up nicely. Hit points are a basic attribute in the game world. Minions really stick out like a sore thumb because the combats rules are very detailed and crunchy ( not in a simulationist way) but the minion rules are very abstract. I think the minion concept might actually work better in a system like Basic D&D where the whole rules package is more abstract. As a player the fights we have had against minions have been very unsatisfying. After using a power and downing a minion, then realizing you could have gotten the same effect by using an open handed slap across the face, I feel like the effort was almost wasted. Defeating a heap of opponents doesn't feel very heroic or exciting once you realize they each could have dropped by being coughed on. </p><p> </p><p>I fully understand the narrative role that minions are supposed to have in the story. In a novel you can't see the mechanics behind the description of combat ( there are none) so when a hero cleaves through a dozen foes quickly its exciting. In a game with detailed combat rules the ugly clumsy mechanics hit you over the head with each roll of the die. If you were to take a favorite fight scene from a movie and write out the events as a 4E combat report it wouldn't look nearly as impressive. Oh look Aragorn took out 3 uruk-hai in a round..............meh, they were minions.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4444970, member: 66434"] This sums things up nicely. Hit points are a basic attribute in the game world. Minions really stick out like a sore thumb because the combats rules are very detailed and crunchy ( not in a simulationist way) but the minion rules are very abstract. I think the minion concept might actually work better in a system like Basic D&D where the whole rules package is more abstract. As a player the fights we have had against minions have been very unsatisfying. After using a power and downing a minion, then realizing you could have gotten the same effect by using an open handed slap across the face, I feel like the effort was almost wasted. Defeating a heap of opponents doesn't feel very heroic or exciting once you realize they each could have dropped by being coughed on. I fully understand the narrative role that minions are supposed to have in the story. In a novel you can't see the mechanics behind the description of combat ( there are none) so when a hero cleaves through a dozen foes quickly its exciting. In a game with detailed combat rules the ugly clumsy mechanics hit you over the head with each roll of the die. If you were to take a favorite fight scene from a movie and write out the events as a 4E combat report it wouldn't look nearly as impressive. Oh look Aragorn took out 3 uruk-hai in a round..............meh, they were minions. [/QUOTE]
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