Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about minions...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4445032" data-attributes="member: 23977"><p>The whole idea of simmulationist gamist et al just rubs me the wrong way. If you're into it, cool, but for me. Eh I find it's people arbvitrarily defining what simulates reality based on personal tastes and what side of an argument they want to be on. </p><p></p><p>The idea of HP simulating how tough something is seems the most wonky thing in the world to me...</p><p></p><p>Nothing breaks my "emersion" more then the fighter or barbarian looking at a horde of archers and saying... "Eh... I have enough hit points. Even if they all do max damage I'll be able to get over there and take em out."</p><p></p><p>WTF???</p><p></p><p>I like to watch boxing... Those guys are tough, and they know a lot about how to put the hurtin on someone. I'd never want to go up against them in a fist fight, but I'm pretty sure if I shoot then, stab them, or drop a grenade down their pants they're going to DIE!</p><p></p><p>Hit point representing the amount of times you can take an axe to the gut just seems... silly. Especially when it also correlates to how skileld you are at fighting or casting spells... </p><p></p><p>I much preffer to see it as simulating something called Moxie.</p><p></p><p>Moxie is kind of like the force. It's everywhere, and a part of all things. It's the supreme energy of the world.</p><p></p><p>Some people can even tap into moxie to do things like survive an attack or a blast that should have kileld them. Moxie allows them to at the last moment turn just the right way to avoid a blow, or just to luckily have been in the right spot to deflect the attack... This is represented by hit points. Hit points are a representation of how much moxie you can use or are able to channel.</p><p></p><p>Moxie is indifferent. It doesn't care about your ability to fight, your training in how to sell undead war weasles to adventurers, or even if you're good or evil... Moxie just is.</p><p></p><p>In fact, no one really knows how or why certain people have access to moxie... It could be a god given gift, maybe a force of will thing, or just a gene you're born with. But they do know certain people got it... certain people don't, and the number of people without the ability far exceeds the number of people WITH the ability... (hence 4 no moxie minions for every 1 moxie hero...)</p><p></p><p>The fonz? He had Moxie... Captain James T Kirk? He had Moxie. Ensign Steve? he didn't have Moxie.</p><p></p><p>When two people with Moxie go head to head, they're not always cutting eachother or burning eachother... they're reducing eachother's ability to continue tapping into Moxie.</p><p></p><p>There are also different levels of Moxie. </p><p></p><p>Minions, and the average person don't have any. You get a sound huit off on these people.. they die.</p><p></p><p>Going from there we have a standard level of Moxie. The majority of people who can tap into Moxie are at the standard level.</p><p></p><p>Then we have the elite level. Eletie moxie people can tap into Moxie more then standard people can, but not as much as the next level...</p><p></p><p>Solo... People in the solo moxie level are the real badasses of the world... Who knows how or why but they can tap into an unbelieveable amount of Moxie at once... (interestingly though, some people theorize that tapping into that level of Moxie at such a quick rate tends to be harmful to a person's psyche... This is why a lot of these people tend to find plans like enslaving entire planets with the help of idiots, or writing your name on the moon with a giant laser to be good plans...)</p><p></p><p>There's also another category, but it's not really a level. It's called Hero. People in this category are called heros. Heros are generally of the standard level, but they have this unique ability to continuously improve their ability to tap into Moxie the more times they do "cool stuff." Most people can only improve their status occasionaly. Like sometimes they just get better at it, but usually only a few times per lifetime. Heros though- these guys continuosly improve. </p><p></p><p>So uh... yeah. Simmulate away.</p><p></p><p>Can we all be friends again and go kill some orcs?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4445032, member: 23977"] The whole idea of simmulationist gamist et al just rubs me the wrong way. If you're into it, cool, but for me. Eh I find it's people arbvitrarily defining what simulates reality based on personal tastes and what side of an argument they want to be on. The idea of HP simulating how tough something is seems the most wonky thing in the world to me... Nothing breaks my "emersion" more then the fighter or barbarian looking at a horde of archers and saying... "Eh... I have enough hit points. Even if they all do max damage I'll be able to get over there and take em out." WTF??? I like to watch boxing... Those guys are tough, and they know a lot about how to put the hurtin on someone. I'd never want to go up against them in a fist fight, but I'm pretty sure if I shoot then, stab them, or drop a grenade down their pants they're going to DIE! Hit point representing the amount of times you can take an axe to the gut just seems... silly. Especially when it also correlates to how skileld you are at fighting or casting spells... I much preffer to see it as simulating something called Moxie. Moxie is kind of like the force. It's everywhere, and a part of all things. It's the supreme energy of the world. Some people can even tap into moxie to do things like survive an attack or a blast that should have kileld them. Moxie allows them to at the last moment turn just the right way to avoid a blow, or just to luckily have been in the right spot to deflect the attack... This is represented by hit points. Hit points are a representation of how much moxie you can use or are able to channel. Moxie is indifferent. It doesn't care about your ability to fight, your training in how to sell undead war weasles to adventurers, or even if you're good or evil... Moxie just is. In fact, no one really knows how or why certain people have access to moxie... It could be a god given gift, maybe a force of will thing, or just a gene you're born with. But they do know certain people got it... certain people don't, and the number of people without the ability far exceeds the number of people WITH the ability... (hence 4 no moxie minions for every 1 moxie hero...) The fonz? He had Moxie... Captain James T Kirk? He had Moxie. Ensign Steve? he didn't have Moxie. When two people with Moxie go head to head, they're not always cutting eachother or burning eachother... they're reducing eachother's ability to continue tapping into Moxie. There are also different levels of Moxie. Minions, and the average person don't have any. You get a sound huit off on these people.. they die. Going from there we have a standard level of Moxie. The majority of people who can tap into Moxie are at the standard level. Then we have the elite level. Eletie moxie people can tap into Moxie more then standard people can, but not as much as the next level... Solo... People in the solo moxie level are the real badasses of the world... Who knows how or why but they can tap into an unbelieveable amount of Moxie at once... (interestingly though, some people theorize that tapping into that level of Moxie at such a quick rate tends to be harmful to a person's psyche... This is why a lot of these people tend to find plans like enslaving entire planets with the help of idiots, or writing your name on the moon with a giant laser to be good plans...) There's also another category, but it's not really a level. It's called Hero. People in this category are called heros. Heros are generally of the standard level, but they have this unique ability to continuously improve their ability to tap into Moxie the more times they do "cool stuff." Most people can only improve their status occasionaly. Like sometimes they just get better at it, but usually only a few times per lifetime. Heros though- these guys continuosly improve. So uh... yeah. Simmulate away. Can we all be friends again and go kill some orcs? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about minions...
Top