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Let's talk about minions...
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<blockquote data-quote="Scribble" data-source="post: 4445521" data-attributes="member: 23977"><p>I get it, I just don't agree with it.</p><p></p><p>A minion is always a minion. A solo is always a solo. That's consistant. </p><p></p><p>Is the problem that PC's can't be solo or elite, and therefore it's not consistant?</p><p></p><p>I'd say the whole thing feels consistant. Things are made in a way based upon their class, plus modifiers:</p><p></p><p>Minion</p><p>Standard</p><p>Elite</p><p>Solo</p><p>PC</p><p></p><p>My issue with the whole GNS thing is it largely feels kind of arbitrary. I get what it's going at, and think it can be a semi-usefull tool... But overall. Eh. </p><p></p><p>Maybe they need to add a 4th idea of the simulationist/gamist? The guy who doesn't mind if all the pieces don't work exactly the same as long as each internal group is consistant?</p><p></p><p></p><p></p><p>So he doesn't understand what it is either?</p><p></p><p>There's that realistic thing again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Maybe I'm biased though, because in my own experience (yes admittedly it's anecdotal) the people who seem to be "simulationist" seem to be really upset because it's something they can't "get" in the game. </p><p></p><p>Or more importantly because the game is set up so anyone can "get" soemthing, they spend their time looking for how to beat the challenge before they ever get it.</p><p></p><p>That's not really a game to me... </p><p></p><p>eh maybe there is something to the whole GNS thing at that.</p><p></p><p>Gamists = people who want to be challenged IN the game...</p><p></p><p>Simmulationists= People who want to be sure they can already defeat any challeneg before it happens... (the challenge is discovering how to beat the game.)</p><p></p><p>Narrativists= people who don't care if there's a challenge to begin with?</p><p></p><p>sorry yeah this topic is rambling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 4445521, member: 23977"] I get it, I just don't agree with it. A minion is always a minion. A solo is always a solo. That's consistant. Is the problem that PC's can't be solo or elite, and therefore it's not consistant? I'd say the whole thing feels consistant. Things are made in a way based upon their class, plus modifiers: Minion Standard Elite Solo PC My issue with the whole GNS thing is it largely feels kind of arbitrary. I get what it's going at, and think it can be a semi-usefull tool... But overall. Eh. Maybe they need to add a 4th idea of the simulationist/gamist? The guy who doesn't mind if all the pieces don't work exactly the same as long as each internal group is consistant? So he doesn't understand what it is either? There's that realistic thing again. :( Maybe I'm biased though, because in my own experience (yes admittedly it's anecdotal) the people who seem to be "simulationist" seem to be really upset because it's something they can't "get" in the game. Or more importantly because the game is set up so anyone can "get" soemthing, they spend their time looking for how to beat the challenge before they ever get it. That's not really a game to me... eh maybe there is something to the whole GNS thing at that. Gamists = people who want to be challenged IN the game... Simmulationists= People who want to be sure they can already defeat any challeneg before it happens... (the challenge is discovering how to beat the game.) Narrativists= people who don't care if there's a challenge to begin with? sorry yeah this topic is rambling. :D [/QUOTE]
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