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<blockquote data-quote="D'karr" data-source="post: 4446095" data-attributes="member: 336"><p>If you've been fighting a Solo Monster with 100's of hit points and have been whitttling him down. Is is anticlimactic if the Wizard's Cloud of Daggers brings him down by doing 3 hit points?</p><p></p><p>My point is that the abstraction is all in the metagame. If the DM is describing everything in the metagame to the players in game mechanics terms, of course the game is going to feel differently than if he is describing it in the realm of the characters.</p><p></p><p>Saying, "You just hit that minion with your Cloud of Daggers, it doesn't matter how much damage you did, he goes down." Is definitely not the same and does not evoke the same reactions as saying, "Your cloud of daggers burst into the area your enemy just moved to. Tiny slivers of cuts turn into a torrential gush as he falls to the ground lifeless."</p><p></p><p>One is just, meh. The other brings the scene to the player's imagination. If the enemy was not a minion but a Solo that had already been hurt, the first description would still be, meh...</p><p></p><p>So it doesn't matter if the attack would have come from a PC, an NPC Hero or an NPC hireling, the description is what brings the game to life, not the mechanics.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4446095, member: 336"] If you've been fighting a Solo Monster with 100's of hit points and have been whitttling him down. Is is anticlimactic if the Wizard's Cloud of Daggers brings him down by doing 3 hit points? My point is that the abstraction is all in the metagame. If the DM is describing everything in the metagame to the players in game mechanics terms, of course the game is going to feel differently than if he is describing it in the realm of the characters. Saying, "You just hit that minion with your Cloud of Daggers, it doesn't matter how much damage you did, he goes down." Is definitely not the same and does not evoke the same reactions as saying, "Your cloud of daggers burst into the area your enemy just moved to. Tiny slivers of cuts turn into a torrential gush as he falls to the ground lifeless." One is just, meh. The other brings the scene to the player's imagination. If the enemy was not a minion but a Solo that had already been hurt, the first description would still be, meh... So it doesn't matter if the attack would have come from a PC, an NPC Hero or an NPC hireling, the description is what brings the game to life, not the mechanics. [/QUOTE]
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