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Let's talk about minions...
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<blockquote data-quote="Henry" data-source="post: 4446908" data-attributes="member: 158"><p>I do have a question about minions: Suppose you dislike minions having that 1 hit point, and you decide, "OK, I'm going to give them a small pool of hit points so that the average striker type hero can nail them in one shot, but it takes a bit for some weak commoner to kill them." So you give them say 10 or 15 hit points. Striker can kill them with a really well rolled basic attack, or two average hits.</p><p></p><p>Now, you have a dozen minions on the table, for that cool mass fight, that no commoner can kill in one, two, or maybe even three hits. NOW you have to track hit points for all those easy to kills. Maybe the heroes roll extremely low a few times on several minions; in this case, you're doing exactly what most DMs do in 3e, you're tracking a dozen columns of small numbers for creatures in the game, making tick marks until they die - or sticking scraps of paper under 12 minions, players revising them every time they hit until the enemy is dead. Most of us seem to have <em>"the mook who WOULDN'T DIE"</em> stories from games we've run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Is it really worth the extra bookkeeping just so you don't have to justify that one minion could kill another minion with a poke in the eye? To me, it isn't, because the group isn't sending minions up against other minions; when I am doing that, I'm doing it as a backdrop, and the actions of the PCs are what I'm focusing on.</p></blockquote><p></p>
[QUOTE="Henry, post: 4446908, member: 158"] I do have a question about minions: Suppose you dislike minions having that 1 hit point, and you decide, "OK, I'm going to give them a small pool of hit points so that the average striker type hero can nail them in one shot, but it takes a bit for some weak commoner to kill them." So you give them say 10 or 15 hit points. Striker can kill them with a really well rolled basic attack, or two average hits. Now, you have a dozen minions on the table, for that cool mass fight, that no commoner can kill in one, two, or maybe even three hits. NOW you have to track hit points for all those easy to kills. Maybe the heroes roll extremely low a few times on several minions; in this case, you're doing exactly what most DMs do in 3e, you're tracking a dozen columns of small numbers for creatures in the game, making tick marks until they die - or sticking scraps of paper under 12 minions, players revising them every time they hit until the enemy is dead. Most of us seem to have [I]"the mook who WOULDN'T DIE"[/I] stories from games we've run. :) Is it really worth the extra bookkeeping just so you don't have to justify that one minion could kill another minion with a poke in the eye? To me, it isn't, because the group isn't sending minions up against other minions; when I am doing that, I'm doing it as a backdrop, and the actions of the PCs are what I'm focusing on. [/QUOTE]
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