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<blockquote data-quote="Henry" data-source="post: 4457273" data-attributes="member: 158"><p>There are other situations besides standard encounters that this rule affects, though. What about difficult situations where a player accepts a penalty to try something really difficult?</p><p></p><p>Let's say a level 1 ranger player wants to hit a small lever (AC 18, the DM rules, because it's around 3 inches tall) from across a room (-2 penalty) when it's behind cover (-2 to hit) and he's running to get closer into range (-5 to hit)? He's got next to no chance usually, and without the "20 auto hits" rule, he has literally NO chance. How many groups have success stories told around the table years after about him making that lucky 20? Or about the equally-famous story of a guy who had no chance to miss an important roll and still rolled a 1?</p><p></p><p>If one wanted to remove the auto-20 hit rule because of problems in their game, it's well and dandy, but were it my game I'd question why the DM wanted to do it to fix a problem that I've never seen make a difference during game play? All to stop unevenly matched minions from killing one another in one blow? </p><p></p><p>Then again, I'm also the guy who doesn't create the town blacksmith until the PCs or I need him for game purposes. If the PCs don't directly or indirectly interact with it, I'm not a fan of laying down hard rules on how they interact with one another.</p></blockquote><p></p>
[QUOTE="Henry, post: 4457273, member: 158"] There are other situations besides standard encounters that this rule affects, though. What about difficult situations where a player accepts a penalty to try something really difficult? Let's say a level 1 ranger player wants to hit a small lever (AC 18, the DM rules, because it's around 3 inches tall) from across a room (-2 penalty) when it's behind cover (-2 to hit) and he's running to get closer into range (-5 to hit)? He's got next to no chance usually, and without the "20 auto hits" rule, he has literally NO chance. How many groups have success stories told around the table years after about him making that lucky 20? Or about the equally-famous story of a guy who had no chance to miss an important roll and still rolled a 1? If one wanted to remove the auto-20 hit rule because of problems in their game, it's well and dandy, but were it my game I'd question why the DM wanted to do it to fix a problem that I've never seen make a difference during game play? All to stop unevenly matched minions from killing one another in one blow? Then again, I'm also the guy who doesn't create the town blacksmith until the PCs or I need him for game purposes. If the PCs don't directly or indirectly interact with it, I'm not a fan of laying down hard rules on how they interact with one another. [/QUOTE]
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