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<blockquote data-quote="Cor Azer" data-source="post: 2041069" data-attributes="member: 870"><p>Weight in gold pieces, modified by craftmanship and purity. Probably run 50-150gp barring exceptional stuff (My estimate of its weight may be decidedly off).</p><p></p><p></p><p></p><p>Depends on the 4Cs... however, they'd likely be hard to sell except in the largest cities.</p><p></p><p></p><p></p><p>Depends on the craftsman. Certain artists bring in more worth than others, even for similar subject matter, style, and materials.</p><p></p><p></p><p></p><p>As much as possible, ever masterwork item in my games have some sort of history... still, I price them as through the book usually (except that on occasion, a particular person may value a particular such item more).</p><p></p><p></p><p></p><p>Depends on the country. In most places it'd be under valued (seen as a defect). In a few where horsemanship is big part of culture, likely more than normal (as by rarity).</p><p></p><p></p><p></p><p>Depends on the local economy, and how much Ragder does business with the carpenter and blacksmith.</p><p></p><p></p><p></p><p>Depends on the size of the town - small village can get a kid to do it for 2-3cp flat rate, larger places have courier services costing 1-2sp per pound per mile.</p><p></p><p></p><p></p><p>Width of the river? (Have you noticed the frequency of my "depends on factors"?) Usually 1-2sp per traveller, half again for a mount.</p><p></p><p></p><p></p><p>Priceless.</p><p></p><p></p><p></p><p>Live pig? 5-10gp I guess...</p><p>Sacrificial pig? Closer to 5 'cause you probably ain't buying for the high-grade pork.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 2041069, member: 870"] Weight in gold pieces, modified by craftmanship and purity. Probably run 50-150gp barring exceptional stuff (My estimate of its weight may be decidedly off). Depends on the 4Cs... however, they'd likely be hard to sell except in the largest cities. Depends on the craftsman. Certain artists bring in more worth than others, even for similar subject matter, style, and materials. As much as possible, ever masterwork item in my games have some sort of history... still, I price them as through the book usually (except that on occasion, a particular person may value a particular such item more). Depends on the country. In most places it'd be under valued (seen as a defect). In a few where horsemanship is big part of culture, likely more than normal (as by rarity). Depends on the local economy, and how much Ragder does business with the carpenter and blacksmith. Depends on the size of the town - small village can get a kid to do it for 2-3cp flat rate, larger places have courier services costing 1-2sp per pound per mile. Width of the river? (Have you noticed the frequency of my "depends on factors"?) Usually 1-2sp per traveller, half again for a mount. Priceless. Live pig? 5-10gp I guess... Sacrificial pig? Closer to 5 'cause you probably ain't buying for the high-grade pork. [/QUOTE]
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