Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about monster design philosophies, by way of examples.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8746838" data-attributes="member: 20323"><p>I really enjoy monsters where the fiction and the mechanics are mutually reinforcing, there's a "tightness" / economy of words, and encounter ideas spring off the page.</p><p></p><p>Using the 5e <a href="https://www.dndbeyond.com/monsters/16907-goblin" target="_blank">goblin</a> as an example, a couple things come to light...</p><p></p><p></p><p>Nowhere are goblins described in the fiction as favoring ambushes nor what a goblin ambush looks like. That's a glaring omission, and would be very helpful to designing an encounter (e.g. Keith Amman recommends staged retreating to a choke point with more goblins lying in ambush). So I'd want to see that in the flavor text.</p><p></p><p></p><p>Their malicious glee is left as a roleplaying note, but including something like a d6 victory table of random wicked celebration a goblin might engage in after defeating a foe would be really interesting. Maybe that could be mechanically implemented as a sort of "universal goblin lair / warband trait" that appears in the fiction rather than the stat block... goblins are pushovers unless you get ambushed OR they manage to start getting the upper hand, when things can snowball out of control. That would inject this flavor more directly into goblin encounters, and make it less something that a GM could easily overlook.</p><p></p><p></p><p>What does a Neutral Evil follower look like? You know those nature videos of a penguin pushing a fellow penguin into the water first? That's how I think of goblins. While this is left as a roleplaying note, it could be leveraged to augment or even replace Nimble Escape. Some kind of a reaction to, say, an area effect to hide behind another goblin or duck for cover makes a lot of sense – not just for Goblin Bosses either.</p><p></p><p></p><p>This is a really strong statement... without any mechanical implementation (not even Animal Handling proficiency). What if some goblins had a worg-rider trait that (at a minimum) helped them avoid opportunity attacks when mounted on a worg? That would reinforce the fiction nicely.</p><p></p><p></p><p>With enemies that can be encountered in "overwhelming numbers", it would be nice to the GM if some kind of horde stat block – or appropriate adjustment to the baseline statblock – were provided to make it easier than rolling dice for 20 goblins. That's more of a usability issue, but if the core mechanics make it unwieldy to run 20 goblins – while the narrative is saying "oh yeah, you could totally get jumped by 20 goblins, that's their style" – then the fiction and the mechanics are at odds. When the reverse should be true – the mechanics should be <em>encouraging </em>the GM to run goblins en masse.</p><p></p><p>My "hack" for this has been to use a combo of the DMG mob rules (rewriting the stat block essentially) & adding Lair Actions for the entire goblin lair/warband.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8746838, member: 20323"] I really enjoy monsters where the fiction and the mechanics are mutually reinforcing, there's a "tightness" / economy of words, and encounter ideas spring off the page. Using the 5e [URL='https://www.dndbeyond.com/monsters/16907-goblin']goblin[/URL] as an example, a couple things come to light... Nowhere are goblins described in the fiction as favoring ambushes nor what a goblin ambush looks like. That's a glaring omission, and would be very helpful to designing an encounter (e.g. Keith Amman recommends staged retreating to a choke point with more goblins lying in ambush). So I'd want to see that in the flavor text. Their malicious glee is left as a roleplaying note, but including something like a d6 victory table of random wicked celebration a goblin might engage in after defeating a foe would be really interesting. Maybe that could be mechanically implemented as a sort of "universal goblin lair / warband trait" that appears in the fiction rather than the stat block... goblins are pushovers unless you get ambushed OR they manage to start getting the upper hand, when things can snowball out of control. That would inject this flavor more directly into goblin encounters, and make it less something that a GM could easily overlook. What does a Neutral Evil follower look like? You know those nature videos of a penguin pushing a fellow penguin into the water first? That's how I think of goblins. While this is left as a roleplaying note, it could be leveraged to augment or even replace Nimble Escape. Some kind of a reaction to, say, an area effect to hide behind another goblin or duck for cover makes a lot of sense – not just for Goblin Bosses either. This is a really strong statement... without any mechanical implementation (not even Animal Handling proficiency). What if some goblins had a worg-rider trait that (at a minimum) helped them avoid opportunity attacks when mounted on a worg? That would reinforce the fiction nicely. With enemies that can be encountered in "overwhelming numbers", it would be nice to the GM if some kind of horde stat block – or appropriate adjustment to the baseline statblock – were provided to make it easier than rolling dice for 20 goblins. That's more of a usability issue, but if the core mechanics make it unwieldy to run 20 goblins – while the narrative is saying "oh yeah, you could totally get jumped by 20 goblins, that's their style" – then the fiction and the mechanics are at odds. When the reverse should be true – the mechanics should be [I]encouraging [/I]the GM to run goblins en masse. My "hack" for this has been to use a combo of the DMG mob rules (rewriting the stat block essentially) & adding Lair Actions for the entire goblin lair/warband. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's talk about monster design philosophies, by way of examples.
Top