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General Tabletop Discussion
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Let's talk about monster design philosophies, by way of examples.
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8748180" data-attributes="member: 7029588"><p>4e dealt with that too, although it involves world building as well. The classic humanoid races were spread across a much wider range of levels and fit into different geography / ecosystems. Goblins were in the 1-4 range, but Gnolls were given a demonic connection and moved to 5-10th level. 30 levels left more room for fine tuning as well.</p><p></p><p>It was pretty smart as it gave at least 1 "civilization building" humanoid for every half tier, sometimes more. So early heroic you might encounter kobolds and goblins, later heroic gnolls with goblin minion slaves, etc.</p><p></p><p>Also, 4e didn't lean into it enough but I always thought it was a fun power fantasy that 5-10 levels later you were easily slashing or burning through 10 minions of a monster you had to work hard to defeat before. You could really take it to whatever level you wanted -- high Epic tier games with adult dragon minions of Tiamat that the Fighter rips apart because by then you are a demigod.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8748180, member: 7029588"] 4e dealt with that too, although it involves world building as well. The classic humanoid races were spread across a much wider range of levels and fit into different geography / ecosystems. Goblins were in the 1-4 range, but Gnolls were given a demonic connection and moved to 5-10th level. 30 levels left more room for fine tuning as well. It was pretty smart as it gave at least 1 "civilization building" humanoid for every half tier, sometimes more. So early heroic you might encounter kobolds and goblins, later heroic gnolls with goblin minion slaves, etc. Also, 4e didn't lean into it enough but I always thought it was a fun power fantasy that 5-10 levels later you were easily slashing or burning through 10 minions of a monster you had to work hard to defeat before. You could really take it to whatever level you wanted -- high Epic tier games with adult dragon minions of Tiamat that the Fighter rips apart because by then you are a demigod. [/QUOTE]
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Let's talk about monster design philosophies, by way of examples.
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