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General Tabletop Discussion
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Let's talk about monster design philosophies, by way of examples.
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<blockquote data-quote="THEMNGMNT" data-source="post: 8750122" data-attributes="member: 6809274"><p>Regarding 5E monsters, I find their offensive output underpowered. I have a campaign with 3 players. The monsters work well out of the book for that group, which can quickly collapse if one PC goes down. I have another campaign with 5 players. For them, I need to power up monsters significantly. I've developed some simple math cheats -- for example, I tend to multiply the average damage by the tier of the PCs. So PCs in Tier 1 take the damage listed in the MM. But when they reach Tier 2, I double the average damage. In Tier 3, I triple it. That keeps monsters threatening for a large group.</p><p></p><p>Also, I've had a steep learning curve trying to figure out how to build satisfying encounters. How many monsters is too many, how many are too few, how to mix melee with ranged, how to use terrain, etc. It's an art. I'd like to see One D&D provide more tools for building set piece encounters.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8750122, member: 6809274"] Regarding 5E monsters, I find their offensive output underpowered. I have a campaign with 3 players. The monsters work well out of the book for that group, which can quickly collapse if one PC goes down. I have another campaign with 5 players. For them, I need to power up monsters significantly. I've developed some simple math cheats -- for example, I tend to multiply the average damage by the tier of the PCs. So PCs in Tier 1 take the damage listed in the MM. But when they reach Tier 2, I double the average damage. In Tier 3, I triple it. That keeps monsters threatening for a large group. Also, I've had a steep learning curve trying to figure out how to build satisfying encounters. How many monsters is too many, how many are too few, how to mix melee with ranged, how to use terrain, etc. It's an art. I'd like to see One D&D provide more tools for building set piece encounters. [/QUOTE]
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Community
General Tabletop Discussion
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Let's talk about monster design philosophies, by way of examples.
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