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Let's talk about movement. (new questions, post #12)
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<blockquote data-quote="Woas" data-source="post: 2033747" data-attributes="member: 16317"><p>I play with a large dry-erase mat and have half a dozen dry-erase markers all different colors. So here is what I would do keeping that in mind:</p><p></p><p>1) On the combat board, I would draw different size sliver shapes and color them in half-arsed. I'd do it real quick like. These little color blobs are the rocks jutting from the sand. Normal sand is fine to walk on. Charging in the sand requires a balance check, I'd say DC 10. Tumble is fine. On the rocky parts, they would require 10 ft per square instead of the normal 5ft/square, balance to charge over them would be DC 18 and tumble DC would be +5 difficulty. Mounts would be under the same conditions, requiring a ride or balance check DC 10 (use whichever one is better, your characters ride skill or the mounts balance) on the sand, 5ft per square, etc. Over rock, DC 18 ride or balance, 10ft per square. I don't think mounts tumble often so that isn't a problem.</p><p></p><p>2) I would draw a section of where these rocks where and what was around them real quick. Probably just the borders and then crosshatch the inside to denote "big rocks in here". If the gaps are less than 5 feet, then I would make it 10 per sqaure, no charging allowed, tumble +5 DC. If the gaps are getting around 5 feet or higher, then jump checks. 1 foot = DC 1, so the starting DC would be around 5.</p><p></p><p>3) Same as Crothian. Small(er) characters would need swim checks. Taller characters would need Strength checks. DC scales with how fast the water was moving.</p><p></p><p>Do some more scenarios. That was fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Woas, post: 2033747, member: 16317"] I play with a large dry-erase mat and have half a dozen dry-erase markers all different colors. So here is what I would do keeping that in mind: 1) On the combat board, I would draw different size sliver shapes and color them in half-arsed. I'd do it real quick like. These little color blobs are the rocks jutting from the sand. Normal sand is fine to walk on. Charging in the sand requires a balance check, I'd say DC 10. Tumble is fine. On the rocky parts, they would require 10 ft per square instead of the normal 5ft/square, balance to charge over them would be DC 18 and tumble DC would be +5 difficulty. Mounts would be under the same conditions, requiring a ride or balance check DC 10 (use whichever one is better, your characters ride skill or the mounts balance) on the sand, 5ft per square, etc. Over rock, DC 18 ride or balance, 10ft per square. I don't think mounts tumble often so that isn't a problem. 2) I would draw a section of where these rocks where and what was around them real quick. Probably just the borders and then crosshatch the inside to denote "big rocks in here". If the gaps are less than 5 feet, then I would make it 10 per sqaure, no charging allowed, tumble +5 DC. If the gaps are getting around 5 feet or higher, then jump checks. 1 foot = DC 1, so the starting DC would be around 5. 3) Same as Crothian. Small(er) characters would need swim checks. Taller characters would need Strength checks. DC scales with how fast the water was moving. Do some more scenarios. That was fun. :) [/QUOTE]
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Let's talk about movement. (new questions, post #12)
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