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Let's talk about movement. (new questions, post #12)
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<blockquote data-quote="argo" data-source="post: 2034869" data-attributes="member: 5752"><p>1) no penalty to movement but running or balancing requires a balance check of, lets say DC 10. Running is limited to x3. Tumble checks get a -2 penalty. If I am feeling upity I might draw the rocks on the battlemat and declare those squares take double movement.</p><p></p><p>2) everyone is at half movement and must make a DC 15 balance check for each move they take. No running or charging. Tumble checks take a -5 penalty. If I am feeling upity I might draw a few contour lines on the map and declare these to be major changes in elevation; crossing a line requires a DC 10 jump check and an extra 5' of movement.</p><p></p><p>3) movement in the river in the picture? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Medium characters can move 5' as a full round action and must make a DC 12 strength check each round or "fall down". Small and smaller characters or those who "fall down" must make swim checks DC 20 or be swept away. Medium creatures can "stand up" again with a DC 15 Str check.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2034869, member: 5752"] 1) no penalty to movement but running or balancing requires a balance check of, lets say DC 10. Running is limited to x3. Tumble checks get a -2 penalty. If I am feeling upity I might draw the rocks on the battlemat and declare those squares take double movement. 2) everyone is at half movement and must make a DC 15 balance check for each move they take. No running or charging. Tumble checks take a -5 penalty. If I am feeling upity I might draw a few contour lines on the map and declare these to be major changes in elevation; crossing a line requires a DC 10 jump check and an extra 5' of movement. 3) movement in the river in the picture? :uhoh: :heh: Medium characters can move 5' as a full round action and must make a DC 12 strength check each round or "fall down". Small and smaller characters or those who "fall down" must make swim checks DC 20 or be swept away. Medium creatures can "stand up" again with a DC 15 Str check. Later. [/QUOTE]
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Let's talk about movement. (new questions, post #12)
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