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Let's talk about movement. (new questions, post #12)
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<blockquote data-quote="woodelf" data-source="post: 2056073" data-attributes="member: 10201"><p>Well, there's rushing water, and there's rushing water. The description made me think of a fast-flowing river. I can probably walk in waist-deep water in many (most?) rivers. For that, greatly-reduced movement, and Str checks every round someone tries to do anything but move. Probably ~1/4 movement, no double move or run. The bottom would make a difference--on sand/silt/muck, nobody does over 5', but the Str DC is a bit more reasonable--on rock/gravel, you can move a bit more easily, but you have less purchase so the Str DC goes up.</p><p></p><p>Now, you gave a picture of flood waters. 2' of floodwaters will wash away trucks and cars. Given that we're talking about a heroic game, i'd allow some chance of standing (probably grapple check, DC 30), even though it's not possible in reality. Walking upstream would be even harder. Swim checks would have the DC increased by something like 15.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2056073, member: 10201"] Well, there's rushing water, and there's rushing water. The description made me think of a fast-flowing river. I can probably walk in waist-deep water in many (most?) rivers. For that, greatly-reduced movement, and Str checks every round someone tries to do anything but move. Probably ~1/4 movement, no double move or run. The bottom would make a difference--on sand/silt/muck, nobody does over 5', but the Str DC is a bit more reasonable--on rock/gravel, you can move a bit more easily, but you have less purchase so the Str DC goes up. Now, you gave a picture of flood waters. 2' of floodwaters will wash away trucks and cars. Given that we're talking about a heroic game, i'd allow some chance of standing (probably grapple check, DC 30), even though it's not possible in reality. Walking upstream would be even harder. Swim checks would have the DC increased by something like 15. [/QUOTE]
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Let's talk about movement. (new questions, post #12)
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