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Let's Talk About Our Year In TTRPGs
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<blockquote data-quote="Evaniel" data-source="post: 9820978" data-attributes="member: 7037705"><p>2025 was a good year with some lessons learned. Pretty much all of my gaming is online (Roll20) these days as my closer friends have left the area for good jobs.</p><p></p><p>-Sunday Night is my "main" game of regular players that I DM for. We played Dungeons of Drakkenheim using the 5e 2024 rules. It was a little disastrous. I'm not sure if it was the 2024 rules themselves or Roll20's awful implementation and UI for them, but it ground a few folks' computers to a halt. The new monster sheets were garbage and took a lot of scrolling to find things in. We also kept having to revisit things like Grappling and Counterspell, as these are now pretty counterintuitive. We tried a bit of classic Marvel SRPG and Icons as a palatte cleanser before starting OSE (Advanced Fantasy) with Keep on the Borderlands. That's been going for a few months. Very popular with our old schoolers. Not so much with a few others. I'm going to try to see it through until the Keep is cleared, and then we might convert to 5e, which everyone can kinda agree on.</p><p></p><p>-Friday Night shares some players with Sunday and it's a bit of a potpourri. A few of us will swap in to DM various games. This year it's been X-Crawl Classics, DCC, and OSE. These have been, by and large, pretty fun! I'm hoping to swap out my DMing duties of OSE for Marvel.</p><p></p><p>-Saturday Night started new this year in June! It began as a West Marches-style OSE game that has kinda coalesced around a group of regulars. I DM. It can be a little less reliable than the other groups in terms of folks showing up, but this has lessened now that we have regulars. They've killed Bargle, fooled around in Stonehell, rescued the Princess of the Silver Palace, and are now trapped in Castle Amber.</p><p></p><p>It's been a very, very good year for gaming.</p></blockquote><p></p>
[QUOTE="Evaniel, post: 9820978, member: 7037705"] 2025 was a good year with some lessons learned. Pretty much all of my gaming is online (Roll20) these days as my closer friends have left the area for good jobs. -Sunday Night is my "main" game of regular players that I DM for. We played Dungeons of Drakkenheim using the 5e 2024 rules. It was a little disastrous. I'm not sure if it was the 2024 rules themselves or Roll20's awful implementation and UI for them, but it ground a few folks' computers to a halt. The new monster sheets were garbage and took a lot of scrolling to find things in. We also kept having to revisit things like Grappling and Counterspell, as these are now pretty counterintuitive. We tried a bit of classic Marvel SRPG and Icons as a palatte cleanser before starting OSE (Advanced Fantasy) with Keep on the Borderlands. That's been going for a few months. Very popular with our old schoolers. Not so much with a few others. I'm going to try to see it through until the Keep is cleared, and then we might convert to 5e, which everyone can kinda agree on. -Friday Night shares some players with Sunday and it's a bit of a potpourri. A few of us will swap in to DM various games. This year it's been X-Crawl Classics, DCC, and OSE. These have been, by and large, pretty fun! I'm hoping to swap out my DMing duties of OSE for Marvel. -Saturday Night started new this year in June! It began as a West Marches-style OSE game that has kinda coalesced around a group of regulars. I DM. It can be a little less reliable than the other groups in terms of folks showing up, but this has lessened now that we have regulars. They've killed Bargle, fooled around in Stonehell, rescued the Princess of the Silver Palace, and are now trapped in Castle Amber. It's been a very, very good year for gaming. [/QUOTE]
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