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<blockquote data-quote="overgeeked" data-source="post: 9821248" data-attributes="member: 86653"><p>As a referee. This year I’ve run four one shots.</p><p></p><p>Dragonbane. Great system and loved it to bits. One player was a cocky cheater who’d read the module and called me out for changing things. I change things just a little bit to catch cheaters. He ran face first into it and told on himself. When I’m in the mood for fantasy shenanigans again I’ll likely use this game. Loved it. No complaints.</p><p></p><p>Daggerheart. Players seemed to love it but I’m not really sold. I like a few innovations here and there but it’s too clunky and superheroic for me. Easy pass.</p><p></p><p>Monty Python’s Cocurricular Mediaeval Reenactment Programme. Suffers from the same problem most comedy games do, it doesn’t embrace that the players and their PCs will just act like chaotic stupid Malkavians at all times. The book directly tells the players not to do this. I told them specifically not to do this. The second the game started…yep, they did it. And wouldn’t stop. Love to try it again…with players who get the premise.</p><p></p><p>Discworld. Great rules-light game engine. Things went well for the first half. The second half the players just started talking about how much cooler it would be if it were D&D 5E instead. Was meant to be the start of a mini campaign. There was no second session. System’s good. Love some of the innovations. Especially the magic.</p><p></p><p>As a player. I had what is likely the last game with my (mostly) original D&D group. I started playing with some of them over 40 years ago. Some of them brought me into the hobby and taught me how to play.</p><p></p><p>The referee loves combat, combat, and more combat. I think combat’s boring. I love exploration. The referee thinks it’s boring. I hate railroads. The referee might as well scream “All aboard!” at the start of every session.</p><p></p><p>I was excited to play the latest campaign because it was a famous old-school exploration-focused module. The referee ripped out all the exploration, inserted a railroad through it to the ending dungeoncrawl that’s nothing but…say it with me…combat, combat, and more combat. Literally tossed 2/3 of the module to get to the dungeon.</p><p></p><p>But hey, at least we’re playing AD&D. That’s awesome. Hard scrabble heroes scraping and clawing to eke out a well-earned victory. You know, the good stuff. Nah. Turns out they all want to go back to D&D 5E and run combat-focused dungeoncrawls.</p><p></p><p>That is, to me, the most boring version of the system, played in the most boring style, in the most boring setting.</p><p></p><p>So, yeah. I bounced.</p><p></p><p>Weird year to be sure.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9821248, member: 86653"] As a referee. This year I’ve run four one shots. Dragonbane. Great system and loved it to bits. One player was a cocky cheater who’d read the module and called me out for changing things. I change things just a little bit to catch cheaters. He ran face first into it and told on himself. When I’m in the mood for fantasy shenanigans again I’ll likely use this game. Loved it. No complaints. Daggerheart. Players seemed to love it but I’m not really sold. I like a few innovations here and there but it’s too clunky and superheroic for me. Easy pass. Monty Python’s Cocurricular Mediaeval Reenactment Programme. Suffers from the same problem most comedy games do, it doesn’t embrace that the players and their PCs will just act like chaotic stupid Malkavians at all times. The book directly tells the players not to do this. I told them specifically not to do this. The second the game started…yep, they did it. And wouldn’t stop. Love to try it again…with players who get the premise. Discworld. Great rules-light game engine. Things went well for the first half. The second half the players just started talking about how much cooler it would be if it were D&D 5E instead. Was meant to be the start of a mini campaign. There was no second session. System’s good. Love some of the innovations. Especially the magic. As a player. I had what is likely the last game with my (mostly) original D&D group. I started playing with some of them over 40 years ago. Some of them brought me into the hobby and taught me how to play. The referee loves combat, combat, and more combat. I think combat’s boring. I love exploration. The referee thinks it’s boring. I hate railroads. The referee might as well scream “All aboard!” at the start of every session. I was excited to play the latest campaign because it was a famous old-school exploration-focused module. The referee ripped out all the exploration, inserted a railroad through it to the ending dungeoncrawl that’s nothing but…say it with me…combat, combat, and more combat. Literally tossed 2/3 of the module to get to the dungeon. But hey, at least we’re playing AD&D. That’s awesome. Hard scrabble heroes scraping and clawing to eke out a well-earned victory. You know, the good stuff. Nah. Turns out they all want to go back to D&D 5E and run combat-focused dungeoncrawls. That is, to me, the most boring version of the system, played in the most boring style, in the most boring setting. So, yeah. I bounced. Weird year to be sure. [/QUOTE]
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