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<blockquote data-quote="Staffan" data-source="post: 9822200" data-attributes="member: 907"><p>My main group started out the year finishing off an arc in another player's time-jumping GURPS game, and starting in February we've been playing Savage Worlds in the East Texas University setting for almost the whole year. Coincidentally, we're also coming up on one year of in-game time – we probably have a session or so left of this adventure in the new year, and the one after that will be the season finale. Once that is done we'll take a break and I'll try running some Draw Steel which is a rather different game, and we'll see how that goes.</p><p></p><p>I'm also in another group of people mostly from the club I was in in my late teens that are playing maybe once a month or less. We've been mostly playing 5e using the Rime of the Frostmaiden campaign, and it's been... OK. It's something of an issue that quite a few players don't really know the rules or even their own characters, and since we're playing so rarely they don't really learn them. I don't know how many times I've been explaining to the Rogue player how Sneak Attack works and how his Insightful Fighting feature interacts with it. We've also been playing in a home-brewed system another player has made, taking place in 17th century Germany with some occult stuff going on. It's a fairly cool campaign, but I'm not too enamored with the system – possibly because a lot of it is in the GM's brain and not on paper (or at least not on paper to which we have access). However, over the last few months we haven't been playing in this campaign because the GM has been busy with work, home renovations, and politics, and that seems likely to continue for another year or so at least.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9822200, member: 907"] My main group started out the year finishing off an arc in another player's time-jumping GURPS game, and starting in February we've been playing Savage Worlds in the East Texas University setting for almost the whole year. Coincidentally, we're also coming up on one year of in-game time – we probably have a session or so left of this adventure in the new year, and the one after that will be the season finale. Once that is done we'll take a break and I'll try running some Draw Steel which is a rather different game, and we'll see how that goes. I'm also in another group of people mostly from the club I was in in my late teens that are playing maybe once a month or less. We've been mostly playing 5e using the Rime of the Frostmaiden campaign, and it's been... OK. It's something of an issue that quite a few players don't really know the rules or even their own characters, and since we're playing so rarely they don't really learn them. I don't know how many times I've been explaining to the Rogue player how Sneak Attack works and how his Insightful Fighting feature interacts with it. We've also been playing in a home-brewed system another player has made, taking place in 17th century Germany with some occult stuff going on. It's a fairly cool campaign, but I'm not too enamored with the system – possibly because a lot of it is in the GM's brain and not on paper (or at least not on paper to which we have access). However, over the last few months we haven't been playing in this campaign because the GM has been busy with work, home renovations, and politics, and that seems likely to continue for another year or so at least. [/QUOTE]
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