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<blockquote data-quote="Erekose13" data-source="post: 1227813" data-attributes="member: 3387"><p>One thing you said I wanted to inquire about is some DMing tips. Im guess im not really that new to pbp gaming though it still feels like it. I started out running a game in July and it finished. Now I am in entirely too many games and running two. I have found that generally combat intensive adventures do not flow as well as rping/discussion/plot driven ones. Though I have only just started my second game with that in mind so we shall see how it goes. I was wondering how others handle the balance between the two. Also I have yet to be in a game where anyone has gone up in level. Given how slow things move are their ways to speed up that part of things to allow characters to advance? </p><p></p><p>You also mentioned things like colours in your post Gary, thought I would comment on that. For my latest game I decided to try and be really strict about things like posting format and such and while it looks nice I dont know if it was necessary. </p><p><span style="color: silver">"Speech in silver and in quotes"</span></p><p><span style="color: plum"><em>Thoughts in plum and italics</em></span></p><p><span style="color: purple"><span style="font-size: 9px">[ooc]Out of character comments in brackets, purple and small.[/ooc]</span></span></p><p>Each post has the character name, race and class in the Title</p><p>In Combat the title is Character name, Ac, Hp, Atk, Dmg</p><p></p><p>Anyone else try anything like that?</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1227813, member: 3387"] One thing you said I wanted to inquire about is some DMing tips. Im guess im not really that new to pbp gaming though it still feels like it. I started out running a game in July and it finished. Now I am in entirely too many games and running two. I have found that generally combat intensive adventures do not flow as well as rping/discussion/plot driven ones. Though I have only just started my second game with that in mind so we shall see how it goes. I was wondering how others handle the balance between the two. Also I have yet to be in a game where anyone has gone up in level. Given how slow things move are their ways to speed up that part of things to allow characters to advance? You also mentioned things like colours in your post Gary, thought I would comment on that. For my latest game I decided to try and be really strict about things like posting format and such and while it looks nice I dont know if it was necessary. [color=silver]"Speech in silver and in quotes"[/color] [color=plum][i]Thoughts in plum and italics[/i][/color] [color=purple][size=1][ooc]Out of character comments in brackets, purple and small.[/ooc][/size][/color] Each post has the character name, race and class in the Title In Combat the title is Character name, Ac, Hp, Atk, Dmg Anyone else try anything like that? [/QUOTE]
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