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<blockquote data-quote="DanMcS" data-source="post: 1229614" data-attributes="member: 6530"><p>No, you're not unlucky. Birthright, when it came out from TSR, had a great rules set for domain-based games that made it natural for play-by-email games. So I've been playing online by-email. by-IRC, and by-post since maybe 1996.</p><p></p><p>Online games die early and often, and slow to a crawl even more often. It can take a tremendous amount of work for a DM to run a (face-to-face) weekly game. For an online game, you're potentially putting in that amount of work for every day; while not a lot gets accomplished in that day (a round or two of combat), it takes a heck of a lot of time to type up even those two rounds of combat for the day. You're on-duty as much as you are online and capable of, and people realize too late that it takes a lot more work than they thought it would to run such a game. And you don't feel like you're accomplishing much, when you compare the round of combat that took a day or two, to the two multi-round combats that you blew through at your weekend face-to-face game. Conversations similarly flow slowly. It takes a big mental adjustment to run an online game.</p><p></p><p>That's why I'm holding off starting a by-post game here, because while I think it would be cool, I don't think I can commit the time to it. Thinking about it has got me looking at these forums I've never payed attention to before, though, so that's something anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DanMcS, post: 1229614, member: 6530"] No, you're not unlucky. Birthright, when it came out from TSR, had a great rules set for domain-based games that made it natural for play-by-email games. So I've been playing online by-email. by-IRC, and by-post since maybe 1996. Online games die early and often, and slow to a crawl even more often. It can take a tremendous amount of work for a DM to run a (face-to-face) weekly game. For an online game, you're potentially putting in that amount of work for every day; while not a lot gets accomplished in that day (a round or two of combat), it takes a heck of a lot of time to type up even those two rounds of combat for the day. You're on-duty as much as you are online and capable of, and people realize too late that it takes a lot more work than they thought it would to run such a game. And you don't feel like you're accomplishing much, when you compare the round of combat that took a day or two, to the two multi-round combats that you blew through at your weekend face-to-face game. Conversations similarly flow slowly. It takes a big mental adjustment to run an online game. That's why I'm holding off starting a by-post game here, because while I think it would be cool, I don't think I can commit the time to it. Thinking about it has got me looking at these forums I've never payed attention to before, though, so that's something anyway :) [/QUOTE]
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