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<blockquote data-quote="Fanog" data-source="post: 1229742" data-attributes="member: 10680"><p>Aarh, Jemal. Speech, thoughts <em>and</em> actions in all caps. That's just hidious! </p><p></p><p>j/k <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>For my more serious contribution, I don't really like colors in a post. They seem to distract from the continuity of a post. Breaking it down in speech/thought/action through different colors doesn't make it really 'flow' all that well when reading. Personal preference... As for ambiguity, I sometimes add descriptive verbs to make it clear:</p><p></p><p><em>Blablabla</em>, he thinks. <em>This is going no where.</em> "Hey, can we get on now?", Fanog calls out to his companions, slightly frustrated. </p><p></p><p>Seems to work pretty well, thought it can be a hassle sometimes, and is a bit longer to write up. (Never mind the actual text of the example, it isn't related in any way to the present discussion. I must be in a bit of a bad mood as this was the first thing to pop into my head. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> )</p><p></p><p>I'd also like to add something to the aspect of speeding up combat. I've found (from playing in the Resident Evil game, very combat-intensive) that it can help to add long-term objectives to a player post. That way, if you can't make it to post for each round, the DM can fill in the blanks. These objectives can be added in the form of thoughts, of through conversation with other characters.</p><p></p><p>Interesting thread, Garyh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Fanog</p></blockquote><p></p>
[QUOTE="Fanog, post: 1229742, member: 10680"] Aarh, Jemal. Speech, thoughts [i]and[/i] actions in all caps. That's just hidious! j/k :D For my more serious contribution, I don't really like colors in a post. They seem to distract from the continuity of a post. Breaking it down in speech/thought/action through different colors doesn't make it really 'flow' all that well when reading. Personal preference... As for ambiguity, I sometimes add descriptive verbs to make it clear: [i]Blablabla[/i], he thinks. [i]This is going no where.[/i] "Hey, can we get on now?", Fanog calls out to his companions, slightly frustrated. Seems to work pretty well, thought it can be a hassle sometimes, and is a bit longer to write up. (Never mind the actual text of the example, it isn't related in any way to the present discussion. I must be in a bit of a bad mood as this was the first thing to pop into my head. :confused: ) I'd also like to add something to the aspect of speeding up combat. I've found (from playing in the Resident Evil game, very combat-intensive) that it can help to add long-term objectives to a player post. That way, if you can't make it to post for each round, the DM can fill in the blanks. These objectives can be added in the form of thoughts, of through conversation with other characters. Interesting thread, Garyh. :) Fanog [/QUOTE]
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