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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1242384" data-attributes="member: 4441"><p>I've been DMing since July of this year ('03), though earlier I was in a CoC game, which whetted by appetite for PbP gaming.</p><p></p><p>I'm now DMing about 7 games and participating in two. None have bombed yet, though one is going incredibly slowly (though that's partially because we're in a small environment). </p><p></p><p>It does take a bit more work than I had anticipated to keep them going, as delivering a good update for 7 games takes a lot of time. I'm willing to keep working at it if my PCs are, but I need a lot of encouragement from them. The more my PCs give me to work with, the better I think the game is. It's when I'm left hanging with people wondering what to do that I get frustrated.</p><p></p><p>I don't mind if PCs take the initiative, actually I prefer it. Sometimes I want the PCs help to keep the campaigns moving along if I'm busy. I surely don't mind them staging a harmless encounter with an innkeeper or blacksmith or beggar, if it keeps everyone engaged.</p><p></p><p>So, in conclusion, I consider a PbP game to be built by both the DM and the player. As a matter of fact it seems that in PbP gaming the players have a bit more responsibility in keeping the game going.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1242384, member: 4441"] I've been DMing since July of this year ('03), though earlier I was in a CoC game, which whetted by appetite for PbP gaming. I'm now DMing about 7 games and participating in two. None have bombed yet, though one is going incredibly slowly (though that's partially because we're in a small environment). It does take a bit more work than I had anticipated to keep them going, as delivering a good update for 7 games takes a lot of time. I'm willing to keep working at it if my PCs are, but I need a lot of encouragement from them. The more my PCs give me to work with, the better I think the game is. It's when I'm left hanging with people wondering what to do that I get frustrated. I don't mind if PCs take the initiative, actually I prefer it. Sometimes I want the PCs help to keep the campaigns moving along if I'm busy. I surely don't mind them staging a harmless encounter with an innkeeper or blacksmith or beggar, if it keeps everyone engaged. So, in conclusion, I consider a PbP game to be built by both the DM and the player. As a matter of fact it seems that in PbP gaming the players have a bit more responsibility in keeping the game going. [/QUOTE]
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