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<blockquote data-quote="Erekose13" data-source="post: 1242839" data-attributes="member: 3387"><p>For maps I use them for combats. Either scanning in the map from an adventure and adding the PCs to it as icons, or drawing a rough one on hex paper and then adding the PCs to it. I have drawn up maps for my city based game prior to starting. I really wanted to create a living vibrant city, so I figured that having maps so that I dont mix up the names and locations of things will help. </p><p></p><p>In ref. to planning. I think I mentioned it above but in my campaigns it has differed. The first one I played a module, not much planning besides that. Then when it finished I continued playing the game at the PCs request and I am using a novel as inspiratio, but besides that I am just winging it. The third campaing, my AU one, I worked hard on creating the vibrant city atmosphere that I spoke of earlier. So I went through and created a number of important NPCs and factions and the map. But plot wise I have only a rough idea of some of the ways it could go. I am really trying to get the PCs to help move that part of it along with their interactions with my NPCs.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1242839, member: 3387"] For maps I use them for combats. Either scanning in the map from an adventure and adding the PCs to it as icons, or drawing a rough one on hex paper and then adding the PCs to it. I have drawn up maps for my city based game prior to starting. I really wanted to create a living vibrant city, so I figured that having maps so that I dont mix up the names and locations of things will help. In ref. to planning. I think I mentioned it above but in my campaigns it has differed. The first one I played a module, not much planning besides that. Then when it finished I continued playing the game at the PCs request and I am using a novel as inspiratio, but besides that I am just winging it. The third campaing, my AU one, I worked hard on creating the vibrant city atmosphere that I spoke of earlier. So I went through and created a number of important NPCs and factions and the map. But plot wise I have only a rough idea of some of the ways it could go. I am really trying to get the PCs to help move that part of it along with their interactions with my NPCs. [/QUOTE]
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