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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="payn" data-source="post: 9843419" data-attributes="member: 90374"><p>I see it more as seeding a story. You are choosing a setting and characters and then making something of that. I dont mind a little prep work on the GMs part of the ingredients if it leads to an excellent story making experience. So, id re-frame it as making a co-operative story rather than telling one. </p><p></p><p>I think this is a simple re-framing of the idea that a story exists before play. I'd agree, the real/complete story is what is left after the game is over. </p><p></p><p>This is the bit I dont really agree with. Role playing is role playing. If you choose a pregen and had no decisions in its making, you are still role playing that character. If you choose an adventure path that doesnt allow you to leave an area of interest in the setting, you are still role playing that character. </p><p></p><p>I do think agency is an important aspect of the <em>game</em> portion of role playing, but I do not tie agency strictly to role playing itself. </p><p></p><p>I'd love to be an advocate of this style of play, but, oh boy, have my most worst experiences been in this style of play. I've encountered some lazy GMs looking to off load work on the players, and more than a few players that simply cant be proactive. I think its an evocative style and if its a good mix of active players and a flexible GM it can be pretty great. It just requires folks flex muscles that are uncommon or take intention to bring out. </p><p></p><p>I think "story" has become rather loaded as an RPG term. I see quite a bit of light between a railroad and a linear adventure which a lot of folks will not. Largely its a matter of perspective that folks cant help but frame in black and white terms of right and wrongness instead. </p><p></p><p>I really like [USER=83473]@sevenbastard[/USER] 's sports take. For example, you could be playing a baseball game. You know its gonna take place on a field, and its going to use a rule set, but after that anything can happen. Its just as fun for me to see the outcome of a good baseball game as it is a drama that I have no idea what the rules or potential are. Though, I watch both sports games ive seen a thousand times, and movies which ive seen a thousand of. Each is exciting for their own aspects. Thats essentially how I see linear and non-linear play. Finally, story isnt set, its made during play.</p></blockquote><p></p>
[QUOTE="payn, post: 9843419, member: 90374"] I see it more as seeding a story. You are choosing a setting and characters and then making something of that. I dont mind a little prep work on the GMs part of the ingredients if it leads to an excellent story making experience. So, id re-frame it as making a co-operative story rather than telling one. I think this is a simple re-framing of the idea that a story exists before play. I'd agree, the real/complete story is what is left after the game is over. This is the bit I dont really agree with. Role playing is role playing. If you choose a pregen and had no decisions in its making, you are still role playing that character. If you choose an adventure path that doesnt allow you to leave an area of interest in the setting, you are still role playing that character. I do think agency is an important aspect of the [I]game[/I] portion of role playing, but I do not tie agency strictly to role playing itself. I'd love to be an advocate of this style of play, but, oh boy, have my most worst experiences been in this style of play. I've encountered some lazy GMs looking to off load work on the players, and more than a few players that simply cant be proactive. I think its an evocative style and if its a good mix of active players and a flexible GM it can be pretty great. It just requires folks flex muscles that are uncommon or take intention to bring out. I think "story" has become rather loaded as an RPG term. I see quite a bit of light between a railroad and a linear adventure which a lot of folks will not. Largely its a matter of perspective that folks cant help but frame in black and white terms of right and wrongness instead. I really like [USER=83473]@sevenbastard[/USER] 's sports take. For example, you could be playing a baseball game. You know its gonna take place on a field, and its going to use a rule set, but after that anything can happen. Its just as fun for me to see the outcome of a good baseball game as it is a drama that I have no idea what the rules or potential are. Though, I watch both sports games ive seen a thousand times, and movies which ive seen a thousand of. Each is exciting for their own aspects. Thats essentially how I see linear and non-linear play. Finally, story isnt set, its made during play. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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