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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="AnotherGuy" data-source="post: 9843423" data-attributes="member: 7029930"><p>Two scenarios.</p><p></p><p><strong>1.</strong> Character died.</p><p><strong>2.</strong> Character saved via <em>Clone</em> spell which had been prepared Halaster who kept the character as prisoner and as a form of entertainment.</p><p>[Adventure - Death - Clone - Adventure - Death - Clone...etc]</p><p></p><p><strong>3(a)</strong> GM came up with a challenge for the character to escape Halaster's prison which tied up thematically with the character (deity/ideology etc). Character succeeded on the challenge and escaped.</p><p><strong>3(b)</strong> GM consulted with player, informing him of pertinent details, in the hopes that player had an idea of how they would escape. Player changed it from not how he escaped but why he was released.</p><p>Player devised the entire story, which internal logic made sense to me and for the story which evolved.</p><p></p><p>Both those scenarios occurred last year in my game.</p><p><u>And both those scenarios required a story to be crafted in order for the game to proceed</u>.</p><p></p><p>In 3(a) Kelemvor interfered to stop the mockery of his domain, particularly on one of his chosen (the PC). And through this I was able to create a challenge (the game) which could allow the PC to either escape, escape with complications, or utterly fail.</p><p></p><p>In 3(b) Halaster became jealous when the PC and Halaster's muse (ex-PC) became close and so instead of making the PC a martyr in her eyes, he gave the PC the choice to "escape" which would look like he had abandoned her.</p><p>We roleplayed this scene with a serious threat from Halaster should the PC attempt to return.</p><p></p><p><strong>TLDR:</strong> I think the story is necessary for the game, and the game necessary for the story. At times one may take centre stage or be dominant but saying there is no story until the end of the game, is short-sighted IMO.</p><p></p><p>I saw in the other thread that someone said a story has a beginning, middle and end.</p><p>So if you only watch the middle of Lord of the Rings, was is it not a story?</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9843423, member: 7029930"] Two scenarios. [B]1.[/B] Character died. [B]2.[/B] Character saved via [I]Clone[/I] spell which had been prepared Halaster who kept the character as prisoner and as a form of entertainment. [Adventure - Death - Clone - Adventure - Death - Clone...etc] [B]3(a)[/B] GM came up with a challenge for the character to escape Halaster's prison which tied up thematically with the character (deity/ideology etc). Character succeeded on the challenge and escaped. [B]3(b)[/B] GM consulted with player, informing him of pertinent details, in the hopes that player had an idea of how they would escape. Player changed it from not how he escaped but why he was released. Player devised the entire story, which internal logic made sense to me and for the story which evolved. Both those scenarios occurred last year in my game. [U]And both those scenarios required a story to be crafted in order for the game to proceed[/U]. In 3(a) Kelemvor interfered to stop the mockery of his domain, particularly on one of his chosen (the PC). And through this I was able to create a challenge (the game) which could allow the PC to either escape, escape with complications, or utterly fail. In 3(b) Halaster became jealous when the PC and Halaster's muse (ex-PC) became close and so instead of making the PC a martyr in her eyes, he gave the PC the choice to "escape" which would look like he had abandoned her. We roleplayed this scene with a serious threat from Halaster should the PC attempt to return. [B]TLDR:[/B] I think the story is necessary for the game, and the game necessary for the story. At times one may take centre stage or be dominant but saying there is no story until the end of the game, is short-sighted IMO. I saw in the other thread that someone said a story has a beginning, middle and end. So if you only watch the middle of Lord of the Rings, was is it not a story? [/QUOTE]
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Community
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Let's talk about "plot", "story", and "play to find out."
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