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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="bedir than" data-source="post: 9843426" data-attributes="member: 6789971"><p>I agree with all of this, except the idea that "stories have a structure...RPGs are messy"</p><p></p><p>Stories are quite messy. Two people can read the same story, watch the same film, listen to the same podcast and come away with different meanings, see different main plots even.</p><p></p><p>To me RPGs are stories in the way that campfire tales are. They involve a lot of wandering, forgotten threads, lack firm outlines and are at their best when the tale is woven through multiple voices providing input.</p><p></p><p>Can they be a traditional novel after the campaign? Absolutely! But during the telling of the tale they are similar to writers who don't edit as they go or a director who over films alternative concepts that aren't on the script.</p><p></p><p>One of the more thrilling things about RPGs is that it is an ensemble cast of both PCs and recurring NPCs. Together they're important, but the tale and spotlight as to who is most important can easily shift. Use any of them as the point of view to change the story as you understand it. Each can be vital. </p><p></p><p>The messiness is the fun part of RPGs as story.</p><p></p><p>The messiness is what helps me discover tales I cannot tell on my own. That's part of the power of the table and broad casts in ensemble stories. </p><p></p><p></p><p></p><p>From The Magicians, Side Effect (S4, E&). </p><p></p><p>RPGs are very much like THAT. They remove your assumptions. You don't know what's going to happen. The POV constantly shifts and the importance of the broader cast shifts constantly. From RPGs as Story we learn what and who to value.</p></blockquote><p></p>
[QUOTE="bedir than, post: 9843426, member: 6789971"] I agree with all of this, except the idea that "stories have a structure...RPGs are messy" Stories are quite messy. Two people can read the same story, watch the same film, listen to the same podcast and come away with different meanings, see different main plots even. To me RPGs are stories in the way that campfire tales are. They involve a lot of wandering, forgotten threads, lack firm outlines and are at their best when the tale is woven through multiple voices providing input. Can they be a traditional novel after the campaign? Absolutely! But during the telling of the tale they are similar to writers who don't edit as they go or a director who over films alternative concepts that aren't on the script. One of the more thrilling things about RPGs is that it is an ensemble cast of both PCs and recurring NPCs. Together they're important, but the tale and spotlight as to who is most important can easily shift. Use any of them as the point of view to change the story as you understand it. Each can be vital. The messiness is the fun part of RPGs as story. The messiness is what helps me discover tales I cannot tell on my own. That's part of the power of the table and broad casts in ensemble stories. From The Magicians, Side Effect (S4, E&). RPGs are very much like THAT. They remove your assumptions. You don't know what's going to happen. The POV constantly shifts and the importance of the broader cast shifts constantly. From RPGs as Story we learn what and who to value. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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