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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="RenleyRenfield" data-source="post: 9843508" data-attributes="member: 7044197"><p>Our group plays a WIDE variety of games. </p><p></p><p>So for us Plot, Story, and Play to Find Out are not all talking about the same potato, but are all kind in bed together with that potato. </p><p></p><p><strong>Plot </strong><em>is the purpose and driver of the game.</em> Plot can be 'murder mystery' or 'WWE matchup', or 'kill the necromancer'. What is the plot of Star Wars? = there is an empire attacking rebels and the here is a rebel who fights back. It's not the Story, its just the Plot.</p><p></p><p><strong>Story </strong>i<em>s the emergent tale of events that string together to form cohesion</em>. It tells us how we resolved the Plot, and more importantly, it tells us what mattered and why. What is the Story of Star Wars? = it is a 'Coming of Age' story for Luke. We see him go from young naïve man, to hardened jedi knight in three acts. And by the end of Return of the Jedi, his story is told. Anything more would be a different Story. </p><p></p><p><strong>Play to Find Out</strong> <em>is a process</em>. Its the vehicle that gets us from point A to point B. And it's not the only process you can use. But its a fine one, and maybe one of the more common ones. When using Play to Find Out, <em>it means the players and GM have not determined some amount of their game</em>. </p><p><u> ....Which leads to...</u></p><p> I</p><p> V</p><p><strong>- For some people it may be utterly nothing</strong>. They start with character sheets with names and stats and nothing else, not even knowing much of the world they are in. They don't even know what the Plot may be, and they certainly have not set themselves on any particular Story path. </p><p></p><p><strong>-For some people, it may be a little setup, and then see how the dominos fall</strong>. They pick characters and give them rich backgrounds and place then in the world as if they had already been in it for years. They might already be heroes or villains. They may know the Plot too, something like "we will overthrow the Prince". And then with everything staged, they Play to Find Out how that Story goes. Action by action they work towards a goal of "overthrow the Prince" and dice and rules and choices keep everyone guessing how it goes and how it ends. </p><p></p><p><strong>- For some it has nothing to do with the characters at all.</strong> It is the "tales of world", which means the world its self is the Story and there never are Plots. Did you complete the dungeon of Undermountain? Did you clear all the monsters of Green Swamp? In this case the characters and plots are not really the point. The point is to see what the world offers and overcome/defeat it. The Story told is how many characters died to the Sphere of Annihilation trap, how many bugbears a character took out in a single hit. And yes, this aspects come up in other games, but for some people this is ALL the game is, this is the ONLY story. </p><p></p><p>And there are more... all fun, all different.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9843508, member: 7044197"] Our group plays a WIDE variety of games. So for us Plot, Story, and Play to Find Out are not all talking about the same potato, but are all kind in bed together with that potato. [B]Plot [/B][I]is the purpose and driver of the game.[/I] Plot can be 'murder mystery' or 'WWE matchup', or 'kill the necromancer'. What is the plot of Star Wars? = there is an empire attacking rebels and the here is a rebel who fights back. It's not the Story, its just the Plot. [B]Story [/B]i[I]s the emergent tale of events that string together to form cohesion[/I]. It tells us how we resolved the Plot, and more importantly, it tells us what mattered and why. What is the Story of Star Wars? = it is a 'Coming of Age' story for Luke. We see him go from young naïve man, to hardened jedi knight in three acts. And by the end of Return of the Jedi, his story is told. Anything more would be a different Story. [B]Play to Find Out[/B] [I]is a process[/I]. Its the vehicle that gets us from point A to point B. And it's not the only process you can use. But its a fine one, and maybe one of the more common ones. When using Play to Find Out, [I]it means the players and GM have not determined some amount of their game[/I]. [U] ....Which leads to...[/U] I V [B]- For some people it may be utterly nothing[/B]. They start with character sheets with names and stats and nothing else, not even knowing much of the world they are in. They don't even know what the Plot may be, and they certainly have not set themselves on any particular Story path. [B]-For some people, it may be a little setup, and then see how the dominos fall[/B]. They pick characters and give them rich backgrounds and place then in the world as if they had already been in it for years. They might already be heroes or villains. They may know the Plot too, something like "we will overthrow the Prince". And then with everything staged, they Play to Find Out how that Story goes. Action by action they work towards a goal of "overthrow the Prince" and dice and rules and choices keep everyone guessing how it goes and how it ends. [B]- For some it has nothing to do with the characters at all.[/B] It is the "tales of world", which means the world its self is the Story and there never are Plots. Did you complete the dungeon of Undermountain? Did you clear all the monsters of Green Swamp? In this case the characters and plots are not really the point. The point is to see what the world offers and overcome/defeat it. The Story told is how many characters died to the Sphere of Annihilation trap, how many bugbears a character took out in a single hit. And yes, this aspects come up in other games, but for some people this is ALL the game is, this is the ONLY story. And there are more... all fun, all different. [/QUOTE]
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