Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Breaking Star Games" data-source="post: 9844089" data-attributes="member: 7042067"><p>Yeah, its interesting that I'd probably prefer a game with more emphasis on fixed beats like you see in a Firebrands Framework game, where the game is the sole arbiter of setting up dramatic situations over this style of fixed beats and loose/play to find out character development between the beats.</p><p></p><p>I may give it a try when I find time this year, but to me the best part of RPGs is that this narrative arc is created from a collision of player agency, GM agency, rules and dice to create something entirely new.</p><p></p><p>I have a feeling what will happen is the core narrative arc will just feel very stagnant and play won't feel natural being stuck between the lines. And you as a player are pressured to stay out of Actor Stance because over the head of your roleplay will be a constant Writer Stance pressure of aiming towards the next Beat (but not approaching too fast!)</p><p></p><p>There was also that you are heavily incentivized to finish the Beats, which may be less interesting than something like how you never reconcile with your family.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9844089, member: 7042067"] Yeah, its interesting that I'd probably prefer a game with more emphasis on fixed beats like you see in a Firebrands Framework game, where the game is the sole arbiter of setting up dramatic situations over this style of fixed beats and loose/play to find out character development between the beats. I may give it a try when I find time this year, but to me the best part of RPGs is that this narrative arc is created from a collision of player agency, GM agency, rules and dice to create something entirely new. I have a feeling what will happen is the core narrative arc will just feel very stagnant and play won't feel natural being stuck between the lines. And you as a player are pressured to stay out of Actor Stance because over the head of your roleplay will be a constant Writer Stance pressure of aiming towards the next Beat (but not approaching too fast!) There was also that you are heavily incentivized to finish the Beats, which may be less interesting than something like how you never reconcile with your family. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top