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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Breaking Star Games" data-source="post: 9844106" data-attributes="member: 7042067"><p>I could see how Blades in the Dark (and most Forged in the Dark like Scum & Villainy) could feel like a Writer's Room especially around having the Players help the GM come up with an interesting Consequence and Devil's Bargain. Now, Players don't need to do that (my table didn't) and it leaves a lot of creative burden on the GM, which made me feel really burnt out at the end of the session (I definitely missed traditional PbtA Basic Moves pretty quickly). I believe the expansion Deep Cuts puts more responsibility on the Players to make Level 1 Harm cause penalties and to come up with the Devil's Bargains, so in that way, you have to be pulled from Actor Stance.</p><p></p><p>I think the Position and Effect part work fine for me without pulling me too much out of character because many games work better with that kind of expectations alignment and use similar discussion. Mythic Bastionland has the Intent, Leverage, Impact discussion.</p><p></p><p>I actually felt most sharply is the XP Triggers in Forged in the Dark for pulling you out of Actor Stance and it's a constant pressure. This puts the pressure on the Player to come up with their own struggling with their Vice and Trauma, so they are constantly thinking about moments to do it. So, it can't really work in Actor Stance. And you are also kind of forcing bits from your backstory into the game.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9844106, member: 7042067"] I could see how Blades in the Dark (and most Forged in the Dark like Scum & Villainy) could feel like a Writer's Room especially around having the Players help the GM come up with an interesting Consequence and Devil's Bargain. Now, Players don't need to do that (my table didn't) and it leaves a lot of creative burden on the GM, which made me feel really burnt out at the end of the session (I definitely missed traditional PbtA Basic Moves pretty quickly). I believe the expansion Deep Cuts puts more responsibility on the Players to make Level 1 Harm cause penalties and to come up with the Devil's Bargains, so in that way, you have to be pulled from Actor Stance. I think the Position and Effect part work fine for me without pulling me too much out of character because many games work better with that kind of expectations alignment and use similar discussion. Mythic Bastionland has the Intent, Leverage, Impact discussion. I actually felt most sharply is the XP Triggers in Forged in the Dark for pulling you out of Actor Stance and it's a constant pressure. This puts the pressure on the Player to come up with their own struggling with their Vice and Trauma, so they are constantly thinking about moments to do it. So, it can't really work in Actor Stance. And you are also kind of forcing bits from your backstory into the game. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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