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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="RenleyRenfield" data-source="post: 9844268" data-attributes="member: 7044197"><p>Ehhh, I dunno.... Dread alone proves most all of this wrong. It has no limitations based on beats or structure, and his highly able to facilitate either play into a give story or play with nothing known, and anything else. For the Queen also has no limitation on story structure other than "and now it ends", how you got there and what happened can be again, pure storytelling or can be chaotic discovery and all kinds of other ways a person could narrate any given idea to a prompt.</p><p>..............</p><p></p><p>I think this is trying too hard to avoid discussion of rpg as "story". Instead there has been a lot of forcing people to acknowledge that there is no agreement on a universal definition of story or plot or whatever. Ok, sure so we may not be able to apply one dictionary definition to this story in rpg. But language has no inherent meaning, so we can do what others suggested and just discuss what happens in roleplaying. Can we skip the denial of everything as definition denial? </p><p></p><p>My <a href="https://www.enworld.org/threads/lets-talk-about-plot-story-and-play-to-find-out.717552/post-9843508" target="_blank">post </a>and [USER=6993955]@Fenris-77[/USER] post are talking to how these terms are used when it comes to roleplaying. Folks DO have ways these terms come up, and there are talking points that are helpful in giving a person guidance as to what a given game might be about (again see my post).</p><p></p><p>If you simply take the 3 points I made in my post, they can be easily expanded on to describe what a person feels (in any give mix match) any give RPG does to play out <em>or </em>generate a story. Both are possible. And limitation is not required.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9844268, member: 7044197"] Ehhh, I dunno.... Dread alone proves most all of this wrong. It has no limitations based on beats or structure, and his highly able to facilitate either play into a give story or play with nothing known, and anything else. For the Queen also has no limitation on story structure other than "and now it ends", how you got there and what happened can be again, pure storytelling or can be chaotic discovery and all kinds of other ways a person could narrate any given idea to a prompt. .............. I think this is trying too hard to avoid discussion of rpg as "story". Instead there has been a lot of forcing people to acknowledge that there is no agreement on a universal definition of story or plot or whatever. Ok, sure so we may not be able to apply one dictionary definition to this story in rpg. But language has no inherent meaning, so we can do what others suggested and just discuss what happens in roleplaying. Can we skip the denial of everything as definition denial? My [URL='https://www.enworld.org/threads/lets-talk-about-plot-story-and-play-to-find-out.717552/post-9843508']post [/URL]and [USER=6993955]@Fenris-77[/USER] post are talking to how these terms are used when it comes to roleplaying. Folks DO have ways these terms come up, and there are talking points that are helpful in giving a person guidance as to what a given game might be about (again see my post). If you simply take the 3 points I made in my post, they can be easily expanded on to describe what a person feels (in any give mix match) any give RPG does to play out [I]or [/I]generate a story. Both are possible. And limitation is not required. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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