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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Scott Christian" data-source="post: 9844926" data-attributes="member: 6901101"><p>Well, my comment was for two things, not just pacing. I replied to:</p><p></p><p>My statement replies to pacing <em>and</em> contradictory plot elements.</p><p></p><p>Let's discuss pacing first since that was what your comment was about. I have taught for over 20 years. Lesson plans are almost identical to running a session. There are teachers that are great at predicting the pace of a lesson. Some have an innate talent, and others just learned it through experience. And some are terrible at it, both seasoned and new teachers. And even when you tell them, "This is going to take two class periods," they don't believe you. It just seems to be something that some people can't learn.</p><p></p><p>I say all this because, not only have I taught a lot of lessons, but I have also observed more lessons than probably most administrators on the planet. And I can say this: I can tell when someone has prepped, done an outline, or hasn't prepped. This carries over to my gaming experience. Maybe I am an anomaly, but I assure you, I can tell. </p><p></p><p>And I will reiterate what I said above: It can still be a great story if not prepped. But there is a difference. </p><p></p><p>As for contradictory plot elements, I don't want to start a flame war. But I am absolutely certain improv has more contradictory elements than someone who has done a boatload of prep. Might there be an outlier or two? Sure. But the average improv game has more than a game that has had logical and feeling thoughts put into it.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9844926, member: 6901101"] Well, my comment was for two things, not just pacing. I replied to: My statement replies to pacing [I]and[/I] contradictory plot elements. Let's discuss pacing first since that was what your comment was about. I have taught for over 20 years. Lesson plans are almost identical to running a session. There are teachers that are great at predicting the pace of a lesson. Some have an innate talent, and others just learned it through experience. And some are terrible at it, both seasoned and new teachers. And even when you tell them, "This is going to take two class periods," they don't believe you. It just seems to be something that some people can't learn. I say all this because, not only have I taught a lot of lessons, but I have also observed more lessons than probably most administrators on the planet. And I can say this: I can tell when someone has prepped, done an outline, or hasn't prepped. This carries over to my gaming experience. Maybe I am an anomaly, but I assure you, I can tell. And I will reiterate what I said above: It can still be a great story if not prepped. But there is a difference. As for contradictory plot elements, I don't want to start a flame war. But I am absolutely certain improv has more contradictory elements than someone who has done a boatload of prep. Might there be an outlier or two? Sure. But the average improv game has more than a game that has had logical and feeling thoughts put into it. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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