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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="zakael19" data-source="post: 9844931" data-attributes="member: 7044099"><p>With respect, improv GMing within a collaborative table framework is far more adaptable and easy to run then something like a high-prepped module; and never has that sudden "oh crap" feeling of the players doing stuff that is out of scope and you need to go 'uhhhh, give me a minute guys' or suddenly figure out how much strong arming needs to happen to "get them on track."</p><p></p><p>I consider it to be far more in line with facilitated collaboration sessions in small-teams (which often have a very short "Goal" which you then flesh out together based on oh, say, procedures like a good "play to find out game" provides) then planned and structured lessons (which I have both given and sat through plenty).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9844931, member: 7044099"] With respect, improv GMing within a collaborative table framework is far more adaptable and easy to run then something like a high-prepped module; and never has that sudden "oh crap" feeling of the players doing stuff that is out of scope and you need to go 'uhhhh, give me a minute guys' or suddenly figure out how much strong arming needs to happen to "get them on track." I consider it to be far more in line with facilitated collaboration sessions in small-teams (which often have a very short "Goal" which you then flesh out together based on oh, say, procedures like a good "play to find out game" provides) then planned and structured lessons (which I have both given and sat through plenty). [/QUOTE]
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Community
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Let's talk about "plot", "story", and "play to find out."
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