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*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="pemerton" data-source="post: 9845208" data-attributes="member: 42582"><p>I follow the rules of the game I'm playing.</p><p></p><p>For instance, 4e D&D connects treasure parcels to levels. So when I was GMing 4e D&D, as the PCs accrued XP on their way to their next level, I would introduce treasure - most often in the form of gifts or "power ups" rather than loot - in accordance with the treasure parcel economy.</p><p></p><p>But levels were gained as the XP rules dictate, and XP were awarded as the rules for encounters (including skill challenges), quests, and free roleplaying dictate. There was no need for levels to be gained "on time".</p><p></p><p>When it comes to scenes, my approach again follows the game. When I GMed Wuthering Heights, I didn't have any scenes in mind until the players had generated their PCs. Then I framed the first scene, at the bookshop. The actual play post explains how I did that, and also how subsequent scenes followed on. None was planned in advance: they couldn't have been, given how the game works.</p><p></p><p>Burning Wheel is the same as Wuthering Heights in this respect, and this is also one way that I've approached Marvel Heroic RP.</p><p></p><p>When I was primarily GMing 4e D&D, I would often come up with ideas for scenes in advance of play: mostly either combat encounters or skill challenges. I would use them when the developing situation in the game made it appropriate to do so. (One result of that was that some of my prep - in particular, I remember a scene involving Scarecrows, a type of automaton from (I think) the 4e MM3 - never got used.)</p><p></p><p>I don't think about "spotlighting" when I think about scenes that I might run or prep. I rely on my players to take care of that!</p><p></p><p>You read my Wuthering Height session report. Where was the inconsistency? (I mean, we even Googled the distance from Soho to the Thames to make sure we got that bit right.)</p><p></p><p>I've got serious doubts that the typical GM's prepped culture is internally consistent at all, at least by my standards. I find most fantasy cultures very implausible.</p><p></p><p>As far as the town, kingdom etc are concerned, I think you're assuming a pretty specific approach to play. One to which "play to find out" techniques may not be well suited.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9845208, member: 42582"] I follow the rules of the game I'm playing. For instance, 4e D&D connects treasure parcels to levels. So when I was GMing 4e D&D, as the PCs accrued XP on their way to their next level, I would introduce treasure - most often in the form of gifts or "power ups" rather than loot - in accordance with the treasure parcel economy. But levels were gained as the XP rules dictate, and XP were awarded as the rules for encounters (including skill challenges), quests, and free roleplaying dictate. There was no need for levels to be gained "on time". When it comes to scenes, my approach again follows the game. When I GMed Wuthering Heights, I didn't have any scenes in mind until the players had generated their PCs. Then I framed the first scene, at the bookshop. The actual play post explains how I did that, and also how subsequent scenes followed on. None was planned in advance: they couldn't have been, given how the game works. Burning Wheel is the same as Wuthering Heights in this respect, and this is also one way that I've approached Marvel Heroic RP. When I was primarily GMing 4e D&D, I would often come up with ideas for scenes in advance of play: mostly either combat encounters or skill challenges. I would use them when the developing situation in the game made it appropriate to do so. (One result of that was that some of my prep - in particular, I remember a scene involving Scarecrows, a type of automaton from (I think) the 4e MM3 - never got used.) I don't think about "spotlighting" when I think about scenes that I might run or prep. I rely on my players to take care of that! You read my Wuthering Height session report. Where was the inconsistency? (I mean, we even Googled the distance from Soho to the Thames to make sure we got that bit right.) I've got serious doubts that the typical GM's prepped culture is internally consistent at all, at least by my standards. I find most fantasy cultures very implausible. As far as the town, kingdom etc are concerned, I think you're assuming a pretty specific approach to play. One to which "play to find out" techniques may not be well suited. [/QUOTE]
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