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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Scott Christian" data-source="post: 9845281" data-attributes="member: 6901101"><p>I can agree, all those questions are valid. But they are all also irrelevant to my claim. The example wasn't extreme. I just gave a common example: One GM preps a lot and the other is all improv. Which one would have greater internal consistency over the course of a campaign? Common sense tells us the one who preps probably will. </p><p></p><p>Are there outliers? Sure. Does it matter if one is a great GM and the other is terrible? Yes. I specifically said that when I gave the analogy of teaching and time management. Some people just have "it."</p><p></p><p>As for prep, I have gone down this road before, and I know it really doesn't matter what I say. I can give my experiences as a player (I am lucky - all the campaigns I have played in have been great!), and explain how the GM prep made the world feel real and succinct. I can give you my experiences of using my campaign setting has way more internal consistency than games where I GM in a generic fantasy world. But it really doesn't matter. Things like: cosmology, religion, species, food, geography, economy, etc. can all come into play when playing an RPG. Comparing a person who has spent time working the connecting threads out for those things or someone just making stuff up (or letting players make stuff up) is always going to lead to me thinking the former will have greater internal consistency. </p><p></p><p>I also believe, and I admit, I might be wrong here, that the person that has built those threads might lean a bit better on the pacing scale. But again, on that claim, I admit I might be wrong.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9845281, member: 6901101"] I can agree, all those questions are valid. But they are all also irrelevant to my claim. The example wasn't extreme. I just gave a common example: One GM preps a lot and the other is all improv. Which one would have greater internal consistency over the course of a campaign? Common sense tells us the one who preps probably will. Are there outliers? Sure. Does it matter if one is a great GM and the other is terrible? Yes. I specifically said that when I gave the analogy of teaching and time management. Some people just have "it." As for prep, I have gone down this road before, and I know it really doesn't matter what I say. I can give my experiences as a player (I am lucky - all the campaigns I have played in have been great!), and explain how the GM prep made the world feel real and succinct. I can give you my experiences of using my campaign setting has way more internal consistency than games where I GM in a generic fantasy world. But it really doesn't matter. Things like: cosmology, religion, species, food, geography, economy, etc. can all come into play when playing an RPG. Comparing a person who has spent time working the connecting threads out for those things or someone just making stuff up (or letting players make stuff up) is always going to lead to me thinking the former will have greater internal consistency. I also believe, and I admit, I might be wrong here, that the person that has built those threads might lean a bit better on the pacing scale. But again, on that claim, I admit I might be wrong. [/QUOTE]
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Let's talk about "plot", "story", and "play to find out."
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