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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="Scott Christian" data-source="post: 9845293" data-attributes="member: 6901101"><p>I agree with all this. Use the ruleset given to you if they have rules for such situation. And it is obvious we've played at different types of tables. I don't think I have ever gone into a campaign in the last twenty years without at least discussing how long it will be. </p><p></p><p>I didn't notice any internal consistency. But it's difficult to notice any internal consistency when you are just reading a summary of one session, in a game that has a very specific setting, run by someone who seems to know the setting well. So I do not doubt that your internal consistency is good. </p><p></p><p>But internal consistency shows up during play; when the GM is describing a building or NPC or geographical location or meal or music or (fill in the blank). It appears when the player asks questions about those things too. All those things bleed into the tone, mood, and theme of the story being created. And for me, both as a player and GM, they matter.</p><p></p><p>You can definitely believe that. And if that is the case, then I guess nothing is really internally consistent unless you have experienced it in the real world. That's ok. It is a valid claim.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9845293, member: 6901101"] I agree with all this. Use the ruleset given to you if they have rules for such situation. And it is obvious we've played at different types of tables. I don't think I have ever gone into a campaign in the last twenty years without at least discussing how long it will be. I didn't notice any internal consistency. But it's difficult to notice any internal consistency when you are just reading a summary of one session, in a game that has a very specific setting, run by someone who seems to know the setting well. So I do not doubt that your internal consistency is good. But internal consistency shows up during play; when the GM is describing a building or NPC or geographical location or meal or music or (fill in the blank). It appears when the player asks questions about those things too. All those things bleed into the tone, mood, and theme of the story being created. And for me, both as a player and GM, they matter. You can definitely believe that. And if that is the case, then I guess nothing is really internally consistent unless you have experienced it in the real world. That's ok. It is a valid claim. [/QUOTE]
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Community
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Let's talk about "plot", "story", and "play to find out."
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