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Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="zakael19" data-source="post: 9845311" data-attributes="member: 7044099"><p>Yeah idk, the book is widely accepted to have some serious organizational issues which maybe results in people getting a little lost with what it expects? Later FITD games are clearer (the usual upside of building on somebody else's base). But the skills are not vague at all, the game has pages of strong examples and discussions on what Sway and Skulk and Finesse look like, and how "if you're trying to do X, maybe Y would be better." </p><p></p><p>Speaking of the book, I just went through and extracted a handful of tidbits where I think that depending on table I can see where y'all might be coming from:</p><p></p><p></p><p></p><p>Which is followed a few pages later by:</p><p></p><p></p><p></p><p>So maybe if you're not drawing that distinction there between: we all work together to understand the risk and outcome to ensure it makes sense to the table and then: the dice roll and what happens happens? Because like, when I've played OSR games there's tons of the first bit! We talk and plan and try and figure out risks and ask the GM questions about how we understand things and maybe it's not as concrete as BITD does, but the kinda "coming to consensus on a plan of action based on the fiction and then carrying it out" feels similar. A key difference being that in Blades we always turn to the dice and let them speak.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9845311, member: 7044099"] Yeah idk, the book is widely accepted to have some serious organizational issues which maybe results in people getting a little lost with what it expects? Later FITD games are clearer (the usual upside of building on somebody else's base). But the skills are not vague at all, the game has pages of strong examples and discussions on what Sway and Skulk and Finesse look like, and how "if you're trying to do X, maybe Y would be better." Speaking of the book, I just went through and extracted a handful of tidbits where I think that depending on table I can see where y'all might be coming from: Which is followed a few pages later by: So maybe if you're not drawing that distinction there between: we all work together to understand the risk and outcome to ensure it makes sense to the table and then: the dice roll and what happens happens? Because like, when I've played OSR games there's tons of the first bit! We talk and plan and try and figure out risks and ask the GM questions about how we understand things and maybe it's not as concrete as BITD does, but the kinda "coming to consensus on a plan of action based on the fiction and then carrying it out" feels similar. A key difference being that in Blades we always turn to the dice and let them speak. [/QUOTE]
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