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General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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<blockquote data-quote="innerdude" data-source="post: 9845587" data-attributes="member: 85870"><p>** Sigh **</p><p></p><p>The game is free. Go play it. It's meant to be played solo as a default mode of play. Go try it out for 2-3 hours.</p><p></p><p>It's a game because it has structured rules for how specific narrative elements evolve. When you undertake a journey, <em>you don't get to decide whether you arrive at your destination, or in what condition your character is in when you arrive.</em></p><p></p><p>The structure of the rules determines that. The first solo game of Ironsworn ever played, my character died in a blizzard en route to a destination. Four total failures on rolls for journeying depleted my supplies, then rolled a final total failure against my negative momentum.</p><p></p><p>The structure of the rules determines who has the initiative in combat vs. being "on your heels" and needing to play defensively. The rules determines how much harm your character takes under specific action resolution circumstances.</p><p></p><p>Honestly, your query is so ill-informed as to be insulting. Please stop making comments like this without having the faintest idea of what the game rules state.</p><p></p><p>Again, the game's core PDF of the rules is literally free. If taking 3 hours of your life isn't worth it to at least try out the core game experience, I don't know what to tell you. I've spent $80+ on board games that gave me far less enjoyment in 2.5 hours than my solo games of Ironsworn that cost me absolutely nothing.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9845587, member: 85870"] ** Sigh ** The game is free. Go play it. It's meant to be played solo as a default mode of play. Go try it out for 2-3 hours. It's a game because it has structured rules for how specific narrative elements evolve. When you undertake a journey, [I]you don't get to decide whether you arrive at your destination, or in what condition your character is in when you arrive.[/I] The structure of the rules determines that. The first solo game of Ironsworn ever played, my character died in a blizzard en route to a destination. Four total failures on rolls for journeying depleted my supplies, then rolled a final total failure against my negative momentum. The structure of the rules determines who has the initiative in combat vs. being "on your heels" and needing to play defensively. The rules determines how much harm your character takes under specific action resolution circumstances. Honestly, your query is so ill-informed as to be insulting. Please stop making comments like this without having the faintest idea of what the game rules state. Again, the game's core PDF of the rules is literally free. If taking 3 hours of your life isn't worth it to at least try out the core game experience, I don't know what to tell you. I've spent $80+ on board games that gave me far less enjoyment in 2.5 hours than my solo games of Ironsworn that cost me absolutely nothing. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
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