Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9845616" data-attributes="member: 6785785"><p>And what I’m saying, and I expect most others familiar with the game would agree, is that most of the time, the relevant Action is pretty obvious. </p><p></p><p>Yes, the game allows for more than one… they want players to be creative. But they also want players to be principled in their approach to play. </p><p></p><p></p><p></p><p>Do they? Sway is when you’re trying to convince someone to agree with you, or otherwise change their mind. Consort is when you are engaging in the manner of a friend. Both might be able to be used to achieve the same goal, but I think they’ve got a pretty distinct purpose, even if there might be some overlap. </p><p></p><p></p><p></p><p>Is the PC engaged with other enemies? Is anyone nearby who may threaten him as he takes aim? Or is he relatively isolated or free from threat? </p><p></p><p>Again… the situation needs to be looked at. NPCs take action largely in response to player rolls… so all that matters. </p><p></p><p></p><p></p><p>Yes, and I’m not saying the text is perfect in this regard. There are some organizational issues and sometimes lack of clarity. </p><p></p><p>But if you’re finding that this kind of thing is happening more often than not… like I said, I think a discussion is in order between the GM and players. That’s what I would do, anyway. </p><p></p><p></p><p></p><p>So then why not just do that? </p><p></p><p></p><p></p><p>Why is this a choice? What’s happening in the fiction? Why is Wreck a better choice than Skirmish? Why does Command make more sense than Consort? Just giving the players totally free rein to choose without any regard for the situation in play sohnds like it’s the issue… especially with players who can’t break the “mitigate all risks before acting” mindset of a more D&D style approach to play. </p><p></p><p></p><p></p><p>Then the GM is not putting enough pressure on the Crew. Those things should not be such simple choices. Occasionally so, sure… but your depiction here makes it sound like this is the norm. </p><p></p><p></p><p></p><p>It means use the Action that makes the most sense based on the fictional situation. Like, as a player in Blades, when you’re about to choose an Action, imagine which one you’d call for as GM in a more traditional game… then go with that, no matter how many dots you have in it. Fiction first. </p><p></p><p>Embrace danger is about not trying to mitigate every risk. The way Blades works is such that you don’t need to try and remove all danger before you act. The player has resources to help them… so do it. The saying “play your PC like you’d drive a stolen car”. Don’t be precious about your PC. Hold on loosely.</p><p></p><p></p><p></p><p>A case could be made for Finesse, sure. I don’t think that an unexpected angle would warrant a Prowl… that’s a real stretch.</p><p></p><p></p><p></p><p>Okay, but when that character uses Prowl to get into advantage, the player makes a roll… where things can go wrong. </p><p></p><p>Either way… I think that this is something that can be mitigated. I mean, I know it doesn’t have to be an issue… I’ve run and played in games where none of what you’ve expressed has been a major concern at all, and so have many others. Now, if folks are enjoying the game as is, then hey, keep going. But if not, then a discussion is in order.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9845616, member: 6785785"] And what I’m saying, and I expect most others familiar with the game would agree, is that most of the time, the relevant Action is pretty obvious. Yes, the game allows for more than one… they want players to be creative. But they also want players to be principled in their approach to play. Do they? Sway is when you’re trying to convince someone to agree with you, or otherwise change their mind. Consort is when you are engaging in the manner of a friend. Both might be able to be used to achieve the same goal, but I think they’ve got a pretty distinct purpose, even if there might be some overlap. Is the PC engaged with other enemies? Is anyone nearby who may threaten him as he takes aim? Or is he relatively isolated or free from threat? Again… the situation needs to be looked at. NPCs take action largely in response to player rolls… so all that matters. Yes, and I’m not saying the text is perfect in this regard. There are some organizational issues and sometimes lack of clarity. But if you’re finding that this kind of thing is happening more often than not… like I said, I think a discussion is in order between the GM and players. That’s what I would do, anyway. So then why not just do that? Why is this a choice? What’s happening in the fiction? Why is Wreck a better choice than Skirmish? Why does Command make more sense than Consort? Just giving the players totally free rein to choose without any regard for the situation in play sohnds like it’s the issue… especially with players who can’t break the “mitigate all risks before acting” mindset of a more D&D style approach to play. Then the GM is not putting enough pressure on the Crew. Those things should not be such simple choices. Occasionally so, sure… but your depiction here makes it sound like this is the norm. It means use the Action that makes the most sense based on the fictional situation. Like, as a player in Blades, when you’re about to choose an Action, imagine which one you’d call for as GM in a more traditional game… then go with that, no matter how many dots you have in it. Fiction first. Embrace danger is about not trying to mitigate every risk. The way Blades works is such that you don’t need to try and remove all danger before you act. The player has resources to help them… so do it. The saying “play your PC like you’d drive a stolen car”. Don’t be precious about your PC. Hold on loosely. A case could be made for Finesse, sure. I don’t think that an unexpected angle would warrant a Prowl… that’s a real stretch. Okay, but when that character uses Prowl to get into advantage, the player makes a roll… where things can go wrong. Either way… I think that this is something that can be mitigated. I mean, I know it doesn’t have to be an issue… I’ve run and played in games where none of what you’ve expressed has been a major concern at all, and so have many others. Now, if folks are enjoying the game as is, then hey, keep going. But if not, then a discussion is in order. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's talk about "plot", "story", and "play to find out."
Top