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<blockquote data-quote="hawkeyefan" data-source="post: 9845691" data-attributes="member: 6785785"><p>I don’t know. Do you already know this person? How are you building rapport? How much time do you have to do that?</p><p></p><p>Without knowing all that, I think Sway is the obvious way to go.</p><p></p><p></p><p></p><p>I think the GM needs to be a bit more active in presenting meaningful choices to the players. As you say, there’s no battle grid. So in the absence of that, the GM should introduce relevant details.</p><p></p><p>I mean, if there’s nothing preventing someone from staying at a distance from the fight and then firing at a target… sure, why not go with Hunt?</p><p></p><p></p><p></p><p></p><p>Hard to admit? No, not at all. But again… I’ve seen plenty of games that didn’t face the confusion that yours does.</p><p></p><p>Is it hard to admit that some of the fault is your group’s?</p><p></p><p></p><p></p><p>I already did explain it… it’s to promote creative play.</p><p></p><p>I also didn’t say it wasn’t related to skilled play.</p><p></p><p></p><p></p><p>Yeah, but you can adjust if you want. Also, you seem to be ignoring a lot of what’s in the book already.</p><p></p><p></p><p></p><p>Because it doesn’t fit the situation. Because you follow the fiction first and use the Action that makes the most sense.</p><p></p><p></p><p></p><p>I donMt think it’s more appropriate. I said an argument could be made.</p><p></p><p></p><p></p><p>No. I said that the game doesn’t always grind to a halt so a decision on how to proceed can be determined. I never said that there is not overlap in some of the actions.</p><p></p><p>It’s just not an issue for my groups at all.</p><p></p><p></p><p></p><p>Waylaying someone in a battle is different than facing someone in a duel.</p><p></p><p></p><p></p><p>Right. And I’m telling you that the GM should likely ramp up the pressure so that resource usage is not something that never matters.</p><p></p><p></p><p></p><p>Flavour of your action declaration is not what I’m talking about.</p><p></p><p></p><p></p><p>To some extent, sure. But players are also meant to follow the fiction, embrace danger, and not be a weasel. </p><p></p><p>I’d personally filter whatever I wanted my character to do through those principles, and then of any options that might remain, choose what was most advantageous for me.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9845691, member: 6785785"] I don’t know. Do you already know this person? How are you building rapport? How much time do you have to do that? Without knowing all that, I think Sway is the obvious way to go. I think the GM needs to be a bit more active in presenting meaningful choices to the players. As you say, there’s no battle grid. So in the absence of that, the GM should introduce relevant details. I mean, if there’s nothing preventing someone from staying at a distance from the fight and then firing at a target… sure, why not go with Hunt? Hard to admit? No, not at all. But again… I’ve seen plenty of games that didn’t face the confusion that yours does. Is it hard to admit that some of the fault is your group’s? I already did explain it… it’s to promote creative play. I also didn’t say it wasn’t related to skilled play. Yeah, but you can adjust if you want. Also, you seem to be ignoring a lot of what’s in the book already. Because it doesn’t fit the situation. Because you follow the fiction first and use the Action that makes the most sense. I donMt think it’s more appropriate. I said an argument could be made. No. I said that the game doesn’t always grind to a halt so a decision on how to proceed can be determined. I never said that there is not overlap in some of the actions. It’s just not an issue for my groups at all. Waylaying someone in a battle is different than facing someone in a duel. Right. And I’m telling you that the GM should likely ramp up the pressure so that resource usage is not something that never matters. Flavour of your action declaration is not what I’m talking about. To some extent, sure. But players are also meant to follow the fiction, embrace danger, and not be a weasel. I’d personally filter whatever I wanted my character to do through those principles, and then of any options that might remain, choose what was most advantageous for me. [/QUOTE]
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