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<blockquote data-quote="Crimson Longinus" data-source="post: 9845825" data-attributes="member: 7025508"><p>Do you think it is convenient, that every time someone tries to persuade someone we need to discuss this sort of checklist?</p><p></p><p></p><p>How, why? Based on what?</p><p></p><p></p><p></p><p>Right. So the player uses their descriptions to make use of desired skill plausible, Just like I have been saying.</p><p></p><p></p><p></p><p>I am sure some of it is fault of our group, but also, a lot of other people have said similar things, even in this thread. It is frustrating to discuss this game, because hard core adherents will not listen any criticism, and say that to them everything just magically works without being able to explain how. And the ambiguity of skills is objective fact about this system, and it is hardly surprising that it could lead to situations I describe.</p><p></p><p></p><p></p><p>So now we are supposed to creatively angle for use of better skills. But when I say we are doing it, you say we are doing it wrong? Which is it?</p><p></p><p></p><p></p><p>You keep saying stuff like that. Then be specific. Quote what we are ignoring.</p><p></p><p></p><p></p><p>Mate. It is a duel between two disciples of the same martial school, a master and pupil in fact, fought using the ritual weapons of said school. It cannot get any more duely than this, so if this is not a clear case for finesse in combat, nothing is.</p><p></p><p>And this. This is the sort of discussion is what happens at the table.</p><p></p><p></p><p></p><p>How? Do everyone magically and telepathically always agree what skill is most appropriate, or do you defer to the opinion of one person (presumably the GM or the person using the skill.) Because otherwise it will happen. Lately we often just defer to the choice of the skill user, to get past this, but this of course means that people are free to use their best somewhat plausible skill.</p><p></p><p></p><p></p><p>Is it? What if the other guy thinks it is duel, and but I am fighting dirty? What if they are distracted by other combatant? What exactly are the parameters of waylaying in battle? On what basis are you making these determinations?</p><p></p><p></p><p></p><p>So one of us does not understand how the system works, it seems. You can take coin out of stash right? And you will get stash every time your gang levels, right? Even if you do not do the smart thing and take Little Something on the Side at first opportunity you will soon have some stash. So a situation where you absolutely cannot do a downtime action and must make this hard choice can only occur when you stash is depleted. And sure, such could happen so often than this eventually happens, but apart the early game this seems unlikely, and would mean that the characters are simply unable to accumulate stash at all, which probably is not intended or assumed level of pressure.</p><p></p><p></p><p></p><p>Yes it is. It affects the fiction which affects appropriate skill.</p><p></p><p></p><p></p><p>Yes, so do I. Yet we apparently do not agree what that means. I understand it as characters making choices to do dangerous things in the fiction, but the players using their game savvy for trying to ensure that this succeeds. You seem to understand it to mean something else, but I am not sure what, expect that you think we are doing things wrong somehow. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>I like this game well enough, even though I have my issues with it. But it is frustrating to try to discuss matters relating to it here, as aficionados of the game are so defensive about it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9845825, member: 7025508"] Do you think it is convenient, that every time someone tries to persuade someone we need to discuss this sort of checklist? How, why? Based on what? Right. So the player uses their descriptions to make use of desired skill plausible, Just like I have been saying. I am sure some of it is fault of our group, but also, a lot of other people have said similar things, even in this thread. It is frustrating to discuss this game, because hard core adherents will not listen any criticism, and say that to them everything just magically works without being able to explain how. And the ambiguity of skills is objective fact about this system, and it is hardly surprising that it could lead to situations I describe. So now we are supposed to creatively angle for use of better skills. But when I say we are doing it, you say we are doing it wrong? Which is it? You keep saying stuff like that. Then be specific. Quote what we are ignoring. Mate. It is a duel between two disciples of the same martial school, a master and pupil in fact, fought using the ritual weapons of said school. It cannot get any more duely than this, so if this is not a clear case for finesse in combat, nothing is. And this. This is the sort of discussion is what happens at the table. How? Do everyone magically and telepathically always agree what skill is most appropriate, or do you defer to the opinion of one person (presumably the GM or the person using the skill.) Because otherwise it will happen. Lately we often just defer to the choice of the skill user, to get past this, but this of course means that people are free to use their best somewhat plausible skill. Is it? What if the other guy thinks it is duel, and but I am fighting dirty? What if they are distracted by other combatant? What exactly are the parameters of waylaying in battle? On what basis are you making these determinations? So one of us does not understand how the system works, it seems. You can take coin out of stash right? And you will get stash every time your gang levels, right? Even if you do not do the smart thing and take Little Something on the Side at first opportunity you will soon have some stash. So a situation where you absolutely cannot do a downtime action and must make this hard choice can only occur when you stash is depleted. And sure, such could happen so often than this eventually happens, but apart the early game this seems unlikely, and would mean that the characters are simply unable to accumulate stash at all, which probably is not intended or assumed level of pressure. Yes it is. It affects the fiction which affects appropriate skill. Yes, so do I. Yet we apparently do not agree what that means. I understand it as characters making choices to do dangerous things in the fiction, but the players using their game savvy for trying to ensure that this succeeds. You seem to understand it to mean something else, but I am not sure what, expect that you think we are doing things wrong somehow. 🤷 I like this game well enough, even though I have my issues with it. But it is frustrating to try to discuss matters relating to it here, as aficionados of the game are so defensive about it. [/QUOTE]
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